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  #1  
Old April 29th, 2002, 12:11 AM
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Default Re: Multi Star Real Map, NEED HELP

quote:
Originally posted by Phoenix-D:
That would work for strategic, but I don't think afterburners, etc count as engines.

EDIT: just tested it. They don't.

Large fighter in Proportions. Max 6 engines. Added 7 small quantums, error. Added 7 Afterburners, no error. Added so many afterburners the fighter was too big, still no engine error.



Ok, but adding extra afterburners also has no effect, so all you're doing is creating redundant components.

However (and maybe this is what you meant) the problem could be, depending on how they add, is that even with different named engines, all Combat Movement components might just use the highest value, in which case the -1 combat move to offset the +2 standard movement might vanish when a +X combat move component was added.

Seems like it's about time to test that out, rather than wondering, though. I'm trying to get Proportions 2.2 released at present - anyone feel like testing these stat/tactical engine ideas?

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Old April 29th, 2002, 01:39 AM
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Default Re: Multi Star Real Map, NEED HELP

quote:
Originally posted by Captain Kwok:
You know what kind of map would be interesting and a challenge to make? A top-down 2D map representation of 3D space.

Actually, somebody already did that. I forget who it was though. He took a large grid map, and connected the systems on the right edge to those on the left, so that the new warp lines were covered by the pre-existing ones between adjacent systems. He did the same for top to bottom.
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Old April 29th, 2002, 04:52 AM
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Default Re: Multi Star Real Map, NEED HELP

But it still isn't really 3D, however that would open up some new things, like never being on an edge.

[ 29 April 2002: Message edited by: Skulky ]

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Old April 29th, 2002, 05:37 AM
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Default Re: Multi Star Real Map, NEED HELP

Anyone play the space conquest game Imperium of circa 1991 (I had it on Atari ST)? It had a 3D map... ouch, I had a terrible time gaining any sense of how the systems were oriented. About the time I managed to get a few scouts to look at neighboring systems, I was bulldozed and conquered by massive AI armadas. The game didn't really seem finished and balanced, but it had some neat aspects to it, such as characters that could be assigned to ship and planet leadership, with different skills and degrees of loyalty, to whom you could reward with pay, medals, promotions, and/or the rare drug that would prolong lifespans (if you could spare any).

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Old April 29th, 2002, 07:24 PM

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Default Re: Multi Star Real Map, NEED HELP

I haven't read this entire thread, but I do remember a very cool 2D/3D map from another game I use to play before I found SE. It was called "Ascendency" and you could rotate the map around and get a feel for the galaxy that way. It was pretty cool and the game was very addictive.
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Old April 30th, 2002, 12:49 AM
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Default Re: Multi Star Real Map, NEED HELP

Another old game with a rotating 3D map is Star Control.
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Old April 30th, 2002, 01:04 AM

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Default Re: Multi Star Real Map, NEED HELP

quote:
I haven't read this entire thread, but I do remember a very cool 2D/3D map from another game I use to play before I found SE. It was called "Ascendency" and you could rotate the map around and get a feel for the galaxy that way. It was pretty cool and the game was very addictive.


Yeah... that game had a great map even the fleet battles were in 3d
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