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  #1  
Old June 7th, 2008, 02:51 PM

llamabeast llamabeast is offline
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Default Re: The (not really) Official Endgame Summon Threa

9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
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Old June 7th, 2008, 02:52 PM

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Default Fear the Grendelkin!

See the attached pic.

Comments very welcome. I'm thinking he will be a water/earth summon (coming, as he does, from watery caves). Also having him be cross-path should make him a little rarer - we don't want grendelkin running around all over the place.
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Old June 7th, 2008, 03:05 PM
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Default Re: Fear the Grendelkin!

Pretty sweet. Maybe something could be done to jazz up his melee a bit? I mean I guess he does hit like a truck..... "Claw" just seems so uninteresting.

Also, perhaps he should get some natural reinvig, and maybe be amphibious, or poor amphibian at least?
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Old June 7th, 2008, 03:23 PM
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Default Re: Fear the Grendelkin!

I think amphibian would fit. Very cool, llamabeast!
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Old June 7th, 2008, 03:39 PM
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Default Re: Fear the Grendelkin!

Looks like fun llamabeast!
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Old June 7th, 2008, 03:47 PM

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Default Re: Fear the Grendelkin!

Thanks guys!

Regarding amphibiousness: He does like water, but I can't see him wandering around on the sea bed (grendels don't like salt), so I'm not sure how well amphibian would fit.

As for reinvig etc: The real power of the guy is his full slots, which mean you can make up for any particular deficiencies like fatigueing. I don't think natural reinvig is necessarily thematic though, since it's a pretty rare thing in vanilla dominions.

Any ideas for alternatives to "claws"? And yes, he does hit like a truck! My first one got heroic strength, and rapidly reached strength 103! Smackdown!
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Old June 7th, 2008, 03:53 PM

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Default Re: Fear the Grendelkin!

By the way, at the moment he has fear +10 (he's very very big!) and cold res 50% (it can get cold in damp caves). Do you reckon fear +10 is too much?
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Old June 7th, 2008, 09:13 PM

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Default Re: Fear the Grendelkin!

Quote:
llamabeast said:
See the attached pic.

Comments very welcome. I'm thinking he will be a water/earth summon (coming, as he does, from watery caves). Also having him be cross-path should make him a little rarer - we don't want grendelkin running around all over the place.
Beowulf ripped an arm off one of THOSE??!!! Wow.

Nice pic.

-Max
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Old June 7th, 2008, 05:09 PM
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
llamabeast said:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.

I'll lower them to just two paths (levels 4 and 3), at least for the first version.
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Old June 7th, 2008, 05:50 PM
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
Endoperez said:
...but you can't boost their protection...
Bracers?


I like the Roc, I see you gave him a shield, is this to simulate him being nearly invulnerable to arrows?
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