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June 7th, 2008, 02:51 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: The (not really) Official Endgame Summon Threa
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
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June 7th, 2008, 02:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Fear the Grendelkin!
See the attached pic.
Comments very welcome. I'm thinking he will be a water/earth summon (coming, as he does, from watery caves). Also having him be cross-path should make him a little rarer - we don't want grendelkin running around all over the place.
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June 7th, 2008, 03:05 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Fear the Grendelkin!
Pretty sweet. Maybe something could be done to jazz up his melee a bit? I mean I guess he does hit like a truck..... "Claw" just seems so uninteresting.
Also, perhaps he should get some natural reinvig, and maybe be amphibious, or poor amphibian at least?
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June 7th, 2008, 03:23 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
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Re: Fear the Grendelkin!
I think amphibian would fit. Very cool, llamabeast!
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June 7th, 2008, 03:39 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Fear the Grendelkin!
Looks like fun llamabeast! 
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June 7th, 2008, 03:47 PM
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National Security Advisor
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Join Date: Nov 2006
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Re: Fear the Grendelkin!
Thanks guys!
Regarding amphibiousness: He does like water, but I can't see him wandering around on the sea bed (grendels don't like salt), so I'm not sure how well amphibian would fit.
As for reinvig etc: The real power of the guy is his full slots, which mean you can make up for any particular deficiencies like fatigueing. I don't think natural reinvig is necessarily thematic though, since it's a pretty rare thing in vanilla dominions.
Any ideas for alternatives to "claws"? And yes, he does hit like a truck! My first one got heroic strength, and rapidly reached strength 103! Smackdown!
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June 7th, 2008, 03:53 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Fear the Grendelkin!
By the way, at the moment he has fear +10 (he's very very big!) and cold res 50% (it can get cold in damp caves). Do you reckon fear +10 is too much?
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June 7th, 2008, 09:13 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Fear the Grendelkin!
Quote:
llamabeast said:
See the attached pic.
Comments very welcome. I'm thinking he will be a water/earth summon (coming, as he does, from watery caves). Also having him be cross-path should make him a little rarer - we don't want grendelkin running around all over the place.
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Beowulf ripped an arm off one of THOSE??!!! Wow.
Nice pic.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 7th, 2008, 05:09 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: The (not really) Official Endgame Summon Threa
Quote:
llamabeast said:
9 paths does seem extreme, but I guess Endo's idea is that they are all uniques, and at 200 gems apiece definitely not cheap.
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Non-uniques, at least 100 gems for one + host (winter wolves etc), but only 3 misc slots. That's enough for antimagic and two immunities, but you can't boost their protection. I lowered the bear's protection to 16, 20 after E4 and regen to 10.
I'll lower them to just two paths (levels 4 and 3), at least for the first version.
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June 7th, 2008, 05:50 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: The (not really) Official Endgame Summon Threa
Quote:
Endoperez said:
...but you can't boost their protection...
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Bracers?
I like the Roc, I see you gave him a shield, is this to simulate him being nearly invulnerable to arrows?
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