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June 6th, 2008, 07:21 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I'll run another game this week-end on the new version.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 6th, 2008, 04:42 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Okay I have played a game on the map--it was fun but playing against the AI isn't my favorite thing. And I cannot come up with any subtle strategic criticisms of your layout since, again, the AI doesn't motivate me to think that deeply.
I would consider playing a multiplayer game on it if I weren't so booked up already.
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June 6th, 2008, 08:08 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
the things you need to do should be seen when selecting the map and setting up the game.. else read the first post here.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 6th, 2008, 08:38 PM
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First Lieutenant
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Join Date: Nov 2007
Posts: 749
Thanks: 25
Thanked 28 Times in 18 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Yeah, I saw the bit about choosing the King, Church, etc. and I did that. But I also needed to choose an age and I don't recall being prompted to choose any particular one--yet when I tried anything but MA, I couldn't add the right number of players for some weird reason. It wasn't a big deal, but it could confuse somebody.
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June 7th, 2008, 07:02 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
I've started a games with EA Niefelheim, with three additional gangs, and LA T'ien Ch'i started with a vampire count and ghost champion (heroes both) + 10 ghosts/ 5 vapires.
I met them on turn 2 with my pretender, prophet and starting army, it was painfull.
I suppose indeps are not cleared when gangs are added ?
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
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June 7th, 2008, 07:30 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
there is an independant prov which has something like that in it.. it;s not supposed to be from a gang though :F
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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