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				June 7th, 2008, 01:07 AM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		He keeps the magic paths and heroic abilities, and afflictions. I think that's it but he might also keep modifiers such as bonuses from having wished for power. Since he keeps magic paths, you can re-prophetize a resurrected prophet and he gains another +1 Holy Levels, which is the only way you can get an H9 priest in the game outside of communions. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				June 7th, 2008, 01:18 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		Ouch, seems like the afflictions would usually be the deal breaker there.....  Now I want to look for an opportunity to actually use the spell, I'm intrigued.  And a bit annoyed that your assassin can't do his job once he's visited the land of the dead, he should be even stealthier now, he doesn't have to breathe!  Though, he might weeze a bit, if the movies are accurate..... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 02:20 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		Also, larger creatures become giant mummies, with 68 hitpoints. Nothing to scoff at. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 7th, 2008, 04:35 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				JimMorrison said: 
Ouch, seems like the afflictions would usually be the deal breaker there.....  Now I want to look for an opportunity to actually use the spell, I'm intrigued.  And a bit annoyed that your assassin can't do his job once he's visited the land of the dead, he should be even stealthier now, he doesn't have to breathe!  Though, he might weeze a bit, if the movies are accurate.....  
			
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 Special abilities are tied to unit type. Because there aren't mummies for all sizes and all possible combinations of special powers, the reborn mummy loses its special powers. 
 
As was said, you can get a mage back that way, or transform a large creature into a big mummy.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 09:57 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		> There really isn't any point of prophetizing Sidhe lords, apart from arrow fend  
> and mistform, bless should be the first spell any sidhe lords cast 
 
I disagree.  The +2 attack/defense bonus from being a prophet is not negligible. 
And the extra hit points can be handy as well. 
		
	
		
		
		
		
		
		
			
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				June 8th, 2008, 10:38 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		Although if you're playing aggressively the "extra" hit points are probably negative. I'm quite reluctant to prophetize thugs because it often means they'll be operating at 50% HP or less. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				June 8th, 2008, 11:23 AM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				MaxWilson said: 
Although if you're playing aggressively the "extra" hit points are probably negative. I'm quite reluctant to prophetize thugs because it often means they'll be operating at 50% HP or less. 
 
-Max  
			
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 Completely agree. I tried prophetizing the first commander with Gath to get a free thug but he was just bad attacking into enemy territory.
 
Jazzepi  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 8th, 2008, 08:12 PM
			
			
			
		  
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				Re: Who likes a scout as first prophet?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Tuidjy said: 
> There really isn't any point of prophetizing Sidhe lords, apart from arrow fend  
> and mistform, bless should be the first spell any sidhe lords cast 
 
I disagree.  The +2 attack/defense bonus from being a prophet is not negligible. 
And the extra hit points can be handy as well.  
			
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 A good strategy when playing Tir is Water + Earth blessing (not 9), and yes for Sidhe lord defense is very important, with Construction lvl4 it's easy to boost his defense over 30-32 after bless. High defense + Mistform + Arrow fend is all the protection he needs, a self-bless is more than enough, MR boost is pointless as if he's facing mage-supported armies he's as good as dead.  
 
In fact You will most probably cloud trapeze him on enemy provinces which means he will actually lose HP due to fighting in enemy dominion. It is in fact a real bad idea prophetizing sidhe lords. 
 
If you are playing Tir na n'Og, you better off prophetizing the national hero Longarm, who is a lvl3 priest and you will be using him as an excellent support unit, not a thug.  
		
	
		
		
		
		
		
		
			
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