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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 8th, 2008, 09:56 PM

Zentar Zentar is offline
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Default Re: Nation: MA Marverni

Quote:
Sombre said:
Yep, a nation number conflict. There might be other conflicts as well. I try to make sure my mods don't conflict with each other and a few other ones that I'm familiar with in the same age,...

It's fairly easy to 'fix' if you want the mods working together. Especially if it's just the nation number.
Sombre my hero comes through again, and he says it is an easy fix [img]/threads/images/Graemlins/Hammer.gif[/img]. I am giving him my super hero award [img]/threads/images/Graemlins/icon09.gif[/img]. Thank you for the confirmation Amhazair [img]/threads/images/Graemlins/icon44.gif[/img].

Is there a nation mod number data bank so two different mod developers don't inadvertently use the same nation numbers?

I have checked EDI's Nation Modding guide (manual ) and found that it has tables for early, middle, and late era nations that come with the current 3.17 version of the game. There doesn't seem to be a place where mod developers list nation mod numbers though.

Sombre's (famous ) Mod List has names, authors, and descriptions of current nation mods and much much more. But even Sombre's Mod List doesn't list the nation mod numbers.


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