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April 26th, 2002, 09:57 PM
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Colonel
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Location: Colorado
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Re: Invasion Inoculation
How much damage does militia do?
How much militia do you get for how much population?
If a certain amount of militia is destroyed, but the planet is not lost, how long does it take to get that militia back?
When a planet is taken, does the invader get the whole population's worth of militia if he is attacked the very next turn?
Are the numerical answers to these questions modable?
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April 27th, 2002, 01:51 AM
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Shrapnel Fanatic
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Re: Invasion Inoculation
The exact damage and hitpoints, and number per x million people are all found in settings.txt
Militia are fully restored to the amount in settings.txt the instant there are no foreign troops on the surface.
This could be as often as between troop transport drops in the same combat turn, or only after a year of fighting a stalemate.
The instant a ceasefire happens, the militia are restored.
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April 27th, 2002, 05:04 AM
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General
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Re: Invasion Inoculation
quote: Troops never get to fight troops because defending troops are always destroyed from space.
Only if the attacker is patient.  With a "heavily-enough" armored/shielded/PDC'd transport, one can get troops dirtside without completely suppressing the defenses.
I know I've seen ground combats with defending troops and militia, and I've even captured at least one planet that still had functional weapons platforms on it.
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April 27th, 2002, 08:56 PM
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Colonel
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Re: Invasion Inoculation
Great, so my AMCE Troop Inoculation will innoculate against the most patient troop-landing player (already more patient than the glass-happy masses).
Oh well.... I still want to see what happens to ground comabt when a treaty is made...
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April 29th, 2002, 05:15 PM
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Corporal
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Re: Invasion Inoculation
Do you know how to get your troop transports to do this in strategic combat? My transports always run to the corner until my other ships have destroyed all the planetary defenses. I'd actually like it if they would zoom in and take the planet without waiting for this sometimes...
quote: Originally posted by capnq:
Only if the attacker is patient. With a "heavily-enough" armored/shielded/PDC'd transport, one can get troops dirtside without completely suppressing the defenses.
I know I've seen ground combats with defending troops and militia, and I've even captured at least one planet that still had functional weapons platforms on it.
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April 30th, 2002, 12:17 AM
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National Security Advisor
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Re: Invasion Inoculation
send the transports in alone and hope.
Phoenix-D
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April 30th, 2002, 12:32 AM
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General
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Re: Invasion Inoculation
quote: Originally posted by Phoenix-D:
send the transports in alone and hope.
Phoenix-D
No, the 'capture planet' strategy will not work unless the planet has had its weapons removed by other forces. The transport will just run away. I suppose you could build a very heavily armored/shielded transport and put ONE weapon in it to make it attack the planet with the other ships. Would it drop the troops before the planet's weapons were gone even if it were close enough? Dunno... better give it a short range weapon. But if you give it a planetary weapon I think it will be a priority target for the defenses.
If this does work, then a whole new method of attacking planets might open up. Build whole fleets of planet capturing ships that are a mix of weapons and cargo bays and send them all in. If even one survives then some troops get dropped on the planet.  If the numbers dropped by a single ship are enough to survive the 10 rounds of ground combat then they can build up as other ships get close enough to drop theirs.
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