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  #1  
Old June 9th, 2008, 12:41 PM

johnarryn johnarryn is offline
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Default Re: God Design For EA Ulm

A good bless for Ulm is neither particularly feasible nor a particularly good idea. Your sacreds are cap only and not that great - the maidens are better melee units and archers. So don't even worry about a bless.

Your initial instinct about wanting some astral is a good idea... if you don't take any one the pretender chassis, you'll need to hope for a lucky indy find. On the other hand, you have sufficient access to earth, nature, air, water and even fire. Death is also covered by some lucky randoms, and lets you forge skulls of fire.

One game I played as EA Ulm, that I ended up winning, involved an awake cyclops with earth of at least 4, as i recall. The reinvigoration is helpful with the mages and the Cyclops kickstarts your expansion. Along with your fairly good nationals, you should look to expand quickly while building forts to churn out all the mages you'll need to get good randoms. Then site search like crazy and hope for some good indie mages.
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Old June 9th, 2008, 01:21 PM
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JimMorrison JimMorrison is offline
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Default Re: God Design For EA Ulm

Well especially if it's partly for beginners, Ulm has awful magic diversity, so first pick was a full rainbow-

Enchantress - Dormant
Dom 5
O2 P1 C2 L1 M1
F2 A2 W2 E4 S4 D3 N2

Next I checked the Father of Winters, he is a cool chassis:

With Dom 4, he can be awake, with W4/S4, and same scales as above. Making him dormant gives you Dom 5 and 3 scales, which could be G3 in a longer setup, or push to O3/P3 for even faster growth, and a powerful industrial base.

Then there's a dormant Forge Lord, also Dom 5, also same scales, with F4/E4/S4.


Hope that at least gives you some more ideas to play around with.
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Old June 9th, 2008, 01:21 PM

dirtywick dirtywick is offline
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Default Re: God Design For EA Ulm

I take it Ulm isn't that popular eh?

Thanks. Earth is a good idea, that may have been what I was missing.
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