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June 9th, 2008, 06:49 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Season\'s Greetings and Ninja Robot
I wanted to make the Fall spirit Earth/Nature/Death, but I was talked out of 9 picks of magic per spirit. And after than, I couldn't really drop Nature because the bear was all about regeneration and rejuvenation and reinvigoration.
I considered changing the bear into an undead form (double-size LA Atlantis undead bear remote assassin), but I didn't know what to give for Spring then. Also, Spring Hawks have few hp and Fall Bears a lot, and extrapolating from that otso is much tougher than the thunderbird.
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June 10th, 2008, 04:07 AM
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Lieutenant General
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Join Date: Sep 2007
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Re: Season\'s Greetings and Ninja Robot
still you should give spring rejuvenation, reinvigoration and nature.. even if they have low HP and it stacks less well wit eachother. Give them more attacks to fit with the reinvigoration.
Give autumn spirit mostly earth and air and a little astral (no leaves on trees = see sky better.. ok a bit farfetched but not much else fits) and maybe a life drain attack or something to combine with small amount of death. If it's still to weak maybe onebattle spell storm to fit the air magic
Winter should have mostly death (> fall), water and cold aura, maybe life drain too.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 10th, 2008, 07:28 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Season\'s Greetings and Ninja Robot
I really like what you've done here Endo, it's thematically really cool.
I'm planning to make a big endgame summon mod soon. I've already largely finished my grendelkin, roc and ent units, and have a few more planned. I wonder if you would be happy to have me include an adapted version of your summons into it? I would probably change things a little and also redo some of the graphics (I think you won't object to me saying that the summer lion in particular has some potential for improvement), but only if you gave your permission of course. But I think the stuff you've done is so nice I'd really like to include it.
I sort of agree with the points that it's odd that spring is more death-y than autumn. However, the thunderbird as it is is really really cool!
One question about the thunderbird's attack graphic - when it attacks, its shadow disappears from the floor but it leaves a shadowy afterimage. What effect were you aiming for here? I'm not quite sure what it represents but it looks very nice.
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June 10th, 2008, 08:57 AM
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National Security Advisor
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Location: Eastern Finland
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Re: Season\'s Greetings and Ninja Robot
Quote:
llamabeast said:
I really like what you've done here Endo, it's thematically really cool.
I wonder if you would be happy to have me include an adapted version of your summons into it?
I sort of agree with the points that it's odd that spring is more death-y than autumn. However, the thunderbird as it is is really really cool!
What effect were you aiming for here? I'm not quite sure what it represents but it looks very nice.
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Thanks!
If having end-game summons is important to people, having one big mod for several end-game summons would be a good thing. I doubt I'll be doing much more for this mod, so I'd be grateful if you did an exetended version. And yeah, I first tried making a green lion, then red-green lion, then finally ended with gold. I mean, Green Lion's description is awesome! How am I supposed to write something even better?!
I wanted to give all or most of the seasonal beings access to teleport. I didn't want to use Astral because of Magic Duel. That's one reason for Winter having Air and Fall having N4 (Moonvine Bracelet is enough for Faery Trod). Death doesn't have miscellanous boosters, so D5 is out of the spirits' reach...
IMO, Earth/Nature fits spring better than Air/Death, but I can't really change those around, can I? It seems Spring Hawk is some faery tale ( http://www.mordante.demon.co.uk/Albi.../SpringHaw.htm), BTW.
As for Thunderbird... I was aiming for a "it looks very nice" look.  After I had done it, it looked a bit like some after-image very bright light might leave for a moment. I'm quite annoyed with the sound for lightning, it isn't timed well with the hit. Same with explosion sprite. First the Thunderbird hits, then you hear the thunder, and THEN the light appears... 
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March 23rd, 2009, 08:11 PM
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Corporal
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Join Date: Aug 2008
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Re: Season's Greetings and Ninja Robot
Is there any way to make the Primal Hunter not available as a god? I mean, with a cost of 0, it's waaay overpowered compared to anything else, and if you add cost, it gains gold-upkeep if summoned.
I worked out that it happens because you're copystatsing from the Father of Winters - is that really necessary?
Also, in my initial tests, they don't seem to summon.
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March 23rd, 2009, 09:04 PM
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Corporal
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Join Date: Aug 2008
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Re: Season's Greetings and Ninja Robot
As far as I can tell, I fixed the problems - The summoning is now dominion related, but they also have the Summon Allies command to speed things up. Not what I would call a GOOD use of such a commander, but you never know, could come in handy. None of this applies to the Primal Hunter, who just has the auto-summon 5 per turn ability for wolves, and nothing else.
I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
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March 24th, 2009, 03:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Season's Greetings and Ninja Robot
Quote:
Originally Posted by darloth
I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
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In fact, I had pretty much abandoned this project. Thanks for your interest, and update. I didn't realize I had made Primal Beast a pretender - shows how much I tested this mod.
I threw this mod together quickly, hoping that we would get an actual mod out of the supercombatant discussion. I hoped that if we got some big "Super-Combatant Balance" mod, the author(s) of that would incorporate the working ideas from this mod and that this would be quickly forgotten. Obviously that didn't happen, but I think there's still demand for a mod that adds balanced thug/super-combatant chassises for the paths that currently can't get any. I'm pretty sure someone was/is still working on a mod like that, but I can't remember who it was...
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