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  #1  
Old June 10th, 2008, 01:53 AM

Ironhawk Ironhawk is offline
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Default Re: Next patch

My 2 cents on an upcoming patch:

First of all, thanks IW! I had thought that the most recent patch might be the last and that you might be moving on to your next game. This will be a treat

As for suggestions, two things pop to mind:

- Increase the Global Spell limit (or make it a game setting), for huge games.

- Fix the Dome Stacking Bug


wait did they fix dome stacking in the last patch? I havent tested it...
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  #2  
Old June 10th, 2008, 01:58 AM

quantum_mechani quantum_mechani is offline
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Default Re: Next patch

Dome stacking is gone (at least the most abusive air dome kind).
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  #3  
Old June 10th, 2008, 02:05 AM
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Default Re: Next patch

I will play the CB mod. In fact I am playing it right now in one MP game. It's good, but I prefer vanilla. I think the game should be played as most new players would play it, without mods.
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  #4  
Old June 10th, 2008, 03:40 AM

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Default Re: Next patch

I fail to see how CB makes all spells and units equally useful, to be honest. Still no use for vyvern, giant eagle and bog beast, etc etc.
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  #5  
Old June 10th, 2008, 04:15 AM

quantum_mechani quantum_mechani is offline
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Default Re: Next patch

Quote:
Kuritza said:
Still no use for vyvern, giant eagle and bog beast, etc etc.
This is always debatable, but I've used wyverns, for instance, to great effect in CB. Try MA Man and use dragon master and you can get a very large force early game. I have used and seen used:

Summon animals
Summon Bane
Summon Sea Dogs
Prison of Fire
Bind Bone Fiends
Harm
Summon Sea lions
... etc.

And that's just the spells.
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  #6  
Old June 10th, 2008, 05:05 AM

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Default Re: Next patch

Those are indeed an _exceptionally_ cool set of fixes.

Quote:
Definitely very happy to see the maximum number of commanders and units increased!! This is terrific news!
I thought you would be happy NTJedi!
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  #7  
Old June 10th, 2008, 01:19 PM
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Default Re: Next patch

I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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  #8  
Old June 10th, 2008, 06:35 PM

Ironhawk Ironhawk is offline
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Default Re: Next patch

Quote:
Kuritza said:
I fail to see how CB makes all spells and units equally useful, to be honest.
Thankfully, thats not what CB is supposed to do. If all units were equal, the game would become boring. CB is supposed to make more units/spells etc, useful (at the very least a niche use) rather than having one set of units that are good and the rest that are useless, as in Vanilla.
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  #9  
Old June 11th, 2008, 04:50 AM
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Default Re: Next patch

Quote:
quantum_mechani said:
Dome stacking is gone (at least the most abusive air dome kind).
I see this issue listed within the bug thread, yet I don't see anything mentioned about this being fixed within the bug thread or the Illwinter progress page. I only see voice of Apsu/Tiamat being fixed as being used against domes.

What's your source for the issue being gone?
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  #10  
Old June 11th, 2008, 04:58 AM

quantum_mechani quantum_mechani is offline
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Default Re: Next patch

A brief test Micah ran. As I recall, the bug was that you could stack up enough air domes that no spells would get through, so none would shatter. The test showed that if any air dome failed a check, then that one was shattered. Which is arguably still abusable, but it's also not to hard for the other person to shatter those domes fairly cheaply with 2-3 gem rituals.
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