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June 10th, 2008, 01:53 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Next patch
My 2 cents on an upcoming patch:
First of all, thanks IW! I had thought that the most recent patch might be the last and that you might be moving on to your next game. This will be a treat
As for suggestions, two things pop to mind:
- Increase the Global Spell limit (or make it a game setting), for huge games.
- Fix the Dome Stacking Bug
wait did they fix dome stacking in the last patch? I havent tested it...
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June 10th, 2008, 01:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Next patch
Dome stacking is gone (at least the most abusive air dome kind).
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June 10th, 2008, 02:05 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
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Re: Next patch
I will play the CB mod. In fact I am playing it right now in one MP game. It's good, but I prefer vanilla. I think the game should be played as most new players would play it, without mods.
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I occasionally post something useful.
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June 10th, 2008, 03:40 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: Next patch
I fail to see how CB makes all spells and units equally useful, to be honest. Still no use for vyvern, giant eagle and bog beast, etc etc.
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June 10th, 2008, 04:15 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Next patch
Quote:
Kuritza said:
Still no use for vyvern, giant eagle and bog beast, etc etc.
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This is always debatable, but I've used wyverns, for instance, to great effect in CB. Try MA Man and use dragon master and you can get a very large force early game. I have used and seen used:
Summon animals
Summon Bane
Summon Sea Dogs
Prison of Fire
Bind Bone Fiends
Harm
Summon Sea lions
... etc.
And that's just the spells.
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June 10th, 2008, 05:05 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Next patch
Those are indeed an _exceptionally_ cool set of fixes.
Quote:
Definitely very happy to see the maximum number of commanders and units increased!! This is terrific news!
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I thought you would be happy NTJedi!
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June 10th, 2008, 01:19 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Next patch
I wonder if IW could give us the numbers of the new limits. Just so we could do rough calculations of how big a maps we can play with Pan or Ermor.
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June 10th, 2008, 06:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Re: Next patch
Quote:
Kuritza said:
I fail to see how CB makes all spells and units equally useful, to be honest.
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Thankfully, thats not what CB is supposed to do. If all units were equal, the game would become boring. CB is supposed to make more units/spells etc, useful (at the very least a niche use) rather than having one set of units that are good and the rest that are useless, as in Vanilla.
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June 11th, 2008, 04:50 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Next patch
Quote:
quantum_mechani said:
Dome stacking is gone (at least the most abusive air dome kind).
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I see this issue listed within the bug thread, yet I don't see anything mentioned about this being fixed within the bug thread or the Illwinter progress page. I only see voice of Apsu/Tiamat being fixed as being used against domes.
What's your source for the issue being gone?
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June 11th, 2008, 04:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Next patch
A brief test Micah ran. As I recall, the bug was that you could stack up enough air domes that no spells would get through, so none would shatter. The test showed that if any air dome failed a check, then that one was shattered. Which is arguably still abusable, but it's also not to hard for the other person to shatter those domes fairly cheaply with 2-3 gem rituals.
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