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  #1  
Old April 27th, 2002, 05:09 PM

John Baxter John Baxter is offline
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Default Re: (Counter-) Intel question.

I'm sorry but I really don't get all this. Do you loose all the stored points when you complete a project? And if so, why? I can't see the logic in that. One turn you have a masssive defence and the next you're a sitting duck?!
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Old April 27th, 2002, 05:11 PM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: (Counter-) Intel question.

quote:
Originally posted by Q:
Askan is right!



Well f*ck me gently with a chainsaw

Intel is on the verge of being as useless as base contruction and bigger weapon platforms, cause its only effective against technologically backward or small empires.
Personally I'de be happy with a mod that had no intel defence at all accept for the intel sabotage project and only left the information gathering projects in.

So I'de leave -
Force Concentrations
Queue Concentrations
Ship Blueprints
Covert Recon
Census Thefts
Intelligence Sabotage
Communcation Taps
Embassy Taps
Empire Star Charts
Empire Archives
Unit Blueprints
Tech Reports


Now that would be alot more fun.


Askan
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Old April 27th, 2002, 05:28 PM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: (Counter-) Intel question.

quote:
Originally posted by John Baxter:
I'm sorry but I really don't get all this. Do you loose all the stored points when you complete a project? And if so, why? I can't see the logic in that. One turn you have a masssive defence and the next you're a sitting duck?!


Yep it is quite bizzare.
I tend to fatten up a counter intel project by letting "residue" points fall into it. When it gets near completion I move it to the back of the list so it never gets any more points. I turn divide off.

Askan
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