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June 10th, 2008, 08:57 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Season\'s Greetings and Ninja Robot
Quote:
llamabeast said:
I really like what you've done here Endo, it's thematically really cool.
I wonder if you would be happy to have me include an adapted version of your summons into it?
I sort of agree with the points that it's odd that spring is more death-y than autumn. However, the thunderbird as it is is really really cool!
What effect were you aiming for here? I'm not quite sure what it represents but it looks very nice.
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Thanks!
If having end-game summons is important to people, having one big mod for several end-game summons would be a good thing. I doubt I'll be doing much more for this mod, so I'd be grateful if you did an exetended version. And yeah, I first tried making a green lion, then red-green lion, then finally ended with gold. I mean, Green Lion's description is awesome! How am I supposed to write something even better?!
I wanted to give all or most of the seasonal beings access to teleport. I didn't want to use Astral because of Magic Duel. That's one reason for Winter having Air and Fall having N4 (Moonvine Bracelet is enough for Faery Trod). Death doesn't have miscellanous boosters, so D5 is out of the spirits' reach...
IMO, Earth/Nature fits spring better than Air/Death, but I can't really change those around, can I? It seems Spring Hawk is some faery tale ( http://www.mordante.demon.co.uk/Albi.../SpringHaw.htm), BTW.
As for Thunderbird... I was aiming for a "it looks very nice" look.  After I had done it, it looked a bit like some after-image very bright light might leave for a moment. I'm quite annoyed with the sound for lightning, it isn't timed well with the hit. Same with explosion sprite. First the Thunderbird hits, then you hear the thunder, and THEN the light appears... 
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March 23rd, 2009, 08:11 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Season's Greetings and Ninja Robot
Is there any way to make the Primal Hunter not available as a god? I mean, with a cost of 0, it's waaay overpowered compared to anything else, and if you add cost, it gains gold-upkeep if summoned.
I worked out that it happens because you're copystatsing from the Father of Winters - is that really necessary?
Also, in my initial tests, they don't seem to summon.
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March 23rd, 2009, 09:04 PM
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Corporal
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Join Date: Aug 2008
Posts: 53
Thanks: 0
Thanked 6 Times in 4 Posts
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Re: Season's Greetings and Ninja Robot
As far as I can tell, I fixed the problems - The summoning is now dominion related, but they also have the Summon Allies command to speed things up. Not what I would call a GOOD use of such a commander, but you never know, could come in handy. None of this applies to the Primal Hunter, who just has the auto-summon 5 per turn ability for wolves, and nothing else.
I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
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March 24th, 2009, 03:01 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Season's Greetings and Ninja Robot
Quote:
Originally Posted by darloth
I am unsure of the balance of this (maybe that's why the summoning was removed in the first place) but for 150 gems at conj 9, they really ought to be good. If you don't want it around, PM me and I'll delete it anyway, but hopefully it'll just be a bit of work you didn't want to do / forgot about that I've done for you.
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In fact, I had pretty much abandoned this project. Thanks for your interest, and update. I didn't realize I had made Primal Beast a pretender - shows how much I tested this mod.
I threw this mod together quickly, hoping that we would get an actual mod out of the supercombatant discussion. I hoped that if we got some big "Super-Combatant Balance" mod, the author(s) of that would incorporate the working ideas from this mod and that this would be quickly forgotten. Obviously that didn't happen, but I think there's still demand for a mod that adds balanced thug/super-combatant chassises for the paths that currently can't get any. I'm pretty sure someone was/is still working on a mod like that, but I can't remember who it was...
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