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June 11th, 2008, 02:43 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Yes, this can be done manually, but llama's script will be a very useful tool once he finishes it. For now, yes, we may even assign starting provinces manually.
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June 11th, 2008, 08:22 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Tried to specify starting locations but ran into the following problem:
Is it possible to specify a set of possible starting locations from which starting location for specific nation will be chosen?
#specstart should have 2 params to work: nation number and province number. What should I do if I don't want to link starting location to specific nation?
If it is possible in no way other than marking each province out of this set with #nostart, I really don't like it  .
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June 11th, 2008, 08:36 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Stasis- MA game (open). Sign up!
Well, it's likely a much more complicated script, but it would be interesting if it could be automated in such a way as to make fair and balanced (static) start positions. So, it would eliminate all territories with 3 or less connections, then determine loosely (based on a specified number of nations) the average spacing to make them all roughly equidistant, and especially to insure that all capitals are at least 3 provinces from eachother. I am sure this is far too complicated for anyone to just sit down for 15 minutes and bang out, so it's just wishful thinking, but it sounds neat.  I mean once it was doing all that, it could probably even go down the list based on number of connections, so it would look at say, provinces with 7 neighbors, and see how many could work together as capitals, and then fill the rest of the list with 6 neighbor spots if possible.
Forgive my blathering, I am much better at speaking and typing, than programming. Well, I'm much better at just everything other than programming..... but I don't hold it against myself.
>.>
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June 12th, 2008, 12:05 AM
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Corporal
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Join Date: Jan 2007
Posts: 111
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Thanked 1 Time in 1 Post
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Re: Stasis- MA game (open). Sign up!
I assume it will be posted here when the map is ready?
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June 12th, 2008, 04:10 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
Yes, it will.
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June 12th, 2008, 08:46 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Stasis- MA game (open). Sign up!
So, I've made changes to the map and specified the starting provinces. Obviously, some of them are better and some are worse but I spent more than an hour trying to make everyone happy 
Here're the starting provinces numbers:
5, 121, 64, 262, 264, 18, 90, 130, 196, 243, 23, 241, 238, 151, 62, 53, 123.
I PM'ed llamabeast so hopefully the game will soon be created. You may get the map from attachment in the first post and the mods from the links.
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June 12th, 2008, 09:28 PM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
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Re: Stasis- MA game (open). Sign up!
For the worthy Heroes Mod, is it the one in the first post of that thread??
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