|
|
|
 |

June 11th, 2008, 04:05 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Let\'s Change Forts
The problem is that in real life C'tis would have really big population in swamps. So it would make sense to build city there. Now they get expensive Fortified Villages.
National forts could give Growth bonus. +1-5%, only when a said nation controls that fort. Stackable with normal Growth of course.
|

June 11th, 2008, 05:09 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Let\'s Change Forts
No, I disagree thejeff. IMO, inverting the fort costs is more likely to actually happen than most of the suggestions in this thread. The reason being that it would take only a moment of JK's time to switch around a couple of integers, instead of coding up some new formula.
And things being thematic doesnt really concern me - you can make anything "thematic" just by wording around it properly. What matters more is giving interesting choices to the player that promote more fun and better gameplay. This does both.
|

June 11th, 2008, 05:25 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: Let\'s Change Forts
It may be easier, but while being thematic may not concern you, it does seem to concern both devs.
I can't speak for them, of course, but the impression I've gotten is that this is a thematic issue for them. Maybe thematic isn't quite the right work. Suspension of disbelief issue?
|

June 11th, 2008, 07:17 PM
|
Corporal
|
|
Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Let\'s Change Forts
I like the adding admin to PD idea - the whole amount is excessive, so what about adding half? Half admin would never be more than 30, which would rarely be more than the cost of the fort itself (actually, I don't think any of the admin 60 forts are buildable at all).
Except it shouldn't be explicitly added to the purchased amount, it should be added at the last minute when the actual PD forces are generated for a battle. That way it doesn't matter whether you buy the PD before or after you build the fort (but on the other hand, someone who conquers your fort gets the fort-PD for free, in addition to whatever PD they immediately buy for cheap.)
That still only benefits nations with worthwhile PD, though. Unless someone implements a mod that gives all nations reasonably decent PD, or Illwinter reviews the PD system and replaces/adjusts PD for the nations with useless PD.
Another option would be to simply standardize construction times (probably 3 turns), while leaving the cost differences in place. Twice as many laborers build twice as big a fort in the same amount of time. You could still build in bad terrain to get a cheaper fort, but you wouldn't get a faster one, and you'd still have low admin and be relatively easy to siege/storm.
Another option would be to add a second commander slot to all forts over X admin - which would include capitols - but that's more of a radical change and might require coding changes too. It would help with the "I don't care about the fort itself, I just want to build more mages" problem, though. One good fort is cheaper and arguably more defensible than two crappy forts; if it was also just as good for making commanders, as well as troops, it might be the preferable option.
If the problem is big enough, more than one of these solutions might be appropriate.
|

June 11th, 2008, 09:00 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Let\'s Change Forts
Didn't we already have this topic? I'm totally burned out on this subject now. I've been ranting about it for a while.
|

June 11th, 2008, 09:20 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Let\'s Change Forts
Link to previous thread (I think it's the one Sombre is talking about):
Post#593365
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|