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  #1  
Old June 11th, 2008, 04:18 PM

MaxWilson MaxWilson is offline
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Default Re: Endgame

Really? I've been thinking about easy research for the same reason, but I was reluctant because it felt like changing "the rules" for the sake of my own convenience. If it helps the AI I can justify it on those grounds.

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Old June 11th, 2008, 04:26 PM

thejeff thejeff is offline
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Default Re: Endgame

I'm pretty much in the same boat. I've started playing smaller games. No more than 6-7 opponents. That tends to keep the turns a playable length and keeps most of the game where the AI is still vaguely competent.

I still don't finish most of them.

Started playing with victory conditions too, but I find that annoying. Either I'm already bored with it or they kick in while I'm still having fun.
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Old June 11th, 2008, 04:53 PM
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Wrana Wrana is offline
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Default Re: Endgame

I've also began to change victory conditions (use VPs, to be exact). Though it actually allows to skip what is usually called lategame.
I think the reason is twofold: first, the MoM had a quite beautiful ending, together with point systems which allowed to mark how good your performance was this time; second, it contained some interesting quirks possible to use in lategame only (artifact creation, Spell of Mastery), together with some targets which you could take only at this levels (strong nodes & dungeons). Also, it had initial restrictions in research which could be partially lifted in endgame.
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Old June 11th, 2008, 06:15 PM
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Default Running experiments.

Trying summons I've never cast before, using odd combinations of equipment, fielding bizarre jokes (Bob Dylan the Gargoyle with the Stone Sword; an army of mechanical men led by a mechanical man in a flying ship; making a hydra prophet; wishing for a blood slave, GoRing her, and turning her into an SC in a massive investment of gems...).
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Old June 11th, 2008, 06:20 PM

Zeldor Zeldor is offline
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Default Re: Running experiments.

Juggernauts on flying carpets rule actually.
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