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June 12th, 2008, 06:15 PM
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Lieutenant General
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Re: Machaka screwed more than ever ?
It is not unthematic at all to have Bane Spiders everywhere. Though they were trained at God Mountain, some have moved about the Kingdom and have trained others.
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"War is an art and as such is not susceptible of explanation by fixed formula."
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June 12th, 2008, 06:28 PM
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Major General
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Re: Machaka screwed more than ever ?
Usually units that refer to a location in their description are restricted to the corresponding magic site. It wouldn't bother me hugely, and from a gameplay perspective I like the idea, but I'd probably want to change the description at least. But I also like the idea of reserving the BEST assassins for God Mountain proper.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 12th, 2008, 07:10 PM
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Captain
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Re: Machaka screwed more than ever ?
With a nation having a capitol only best mage and a capitol only most cost effective researcher, nobody will recruit a capitol only assassin, good or not.
To see bane spider used the options are : make all mages recruitable everywhere, burn the lab in the capitol, or make the bane spider recruitable everywhere.
I think the third is the best one.
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June 12th, 2008, 07:24 PM
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Major General
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Re: Machaka screwed more than ever ?
Quote:
Xietor said:
It is not unthematic at all to have Bane Spiders everywhere. Though they were trained at God Mountain, some have moved about the Kingdom and have trained others.
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Errm...could you not say this about virtually every capital only unit in the game?
I always thought capital only units were simply a, 'balance' issue rather than a thematic one.
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June 12th, 2008, 09:28 PM
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Corporal
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Re: Machaka screwed more than ever ?
Well, some of them have supernatural reasons why they have to come from the specific site.
...Actually, the Bane Spider is one of those, with their God Mountain-forged standard equipment.
The problem is as Twan points out, other capitol only units overshadow the bane spider, cool as he is.
There's a fourth option: allow recruiting of 2 commanders per fort, but only 1 can be a mage (because you have only 1 lab; on similar grounds you could limit only 1 priest, but it's not as important as a balance issue). It would require some recoding and affect balance for everyone, but I think overall the changes would probably be good, especially for nations with overshadowed non-mage commanders (many of which are mini-thugs or assassins that see little use because it's more important to spam mages).
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June 12th, 2008, 09:41 PM
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Major General
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Re: Machaka screwed more than ever ?
Quote:
Chris_Byler said:
There's a fourth option: allow recruiting of 2 commanders per fort, but only 1 can be a mage (because you have only 1 lab; on similar grounds you could limit only 1 priest, but it's not as important as a balance issue). It would require some recoding and affect balance for everyone, but I think overall the changes would probably be good, especially for nations with overshadowed non-mage commanders (many of which are mini-thugs or assassins that see little use because it's more important to spam mages).
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There's another potential option for scenarios (i.e. w/ map commands instead of mod commands): start with several provinces under your control, and have the Bane Spider-producing site in a different province. I'm not 100% sure it would work but I think it would--the game doesn't care where your "home" province is, it just keeps track of what provinces you start out with.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 12th, 2008, 09:33 PM
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Lieutenant General
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Join Date: May 2008
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Re: Machaka screwed more than ever ?
Quote:
Meglobob said:
Quote:
Xietor said:
It is not unthematic at all to have Bane Spiders everywhere. Though they were trained at God Mountain, some have moved about the Kingdom and have trained others.
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Errm...could you not say this about virtually every capital only unit in the game?
I always thought capital only units were simply a, 'balance' issue rather than a thematic one.
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Yes and no.  Some commanders state in their description that they rarely leave their city/temple/site/thing, so it's kind of a blessing you can get them at all.
Personally, I'd almost say that the biggest aid that could be done on that note, is to provide a second level of Lab and Temple that you can build AFTER the first (make it cost more, and possibly take more than 1 turn). This structure would make certain capital only casters available there, as you have invested the time and effort in creating a place of interest for scholarly study and research that one might visit after their training at home is completed.
Either that, or if there were some sort of Academy building you could build, that would allow you to build 2 commanders a turn. It would be really expensive of course, but would be a nice bonus for the capital, once it could be afforded.
It's just a shame when a nation has a cap only researcher that is far superior to their other mages, and yet also has other very useful capital only commanders.
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June 13th, 2008, 02:16 AM
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Lieutenant Colonel
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Re: Machaka screwed more than ever ?
I was a bit surprised when I noticed Machaka's Warriors and Archers have three movement, along with the chief. Throwing in forest survival, and they are strategically faster than most nation's cavalry. Anyone ever use this to any advantage, or are they just too flimsy to use even in border raid hit and runs?
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June 13th, 2008, 04:36 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Machaka screwed more than ever ?
Flimsy hardly describes it..... You can make effective raids against moderate PD I'm sure, but you'll take losses, losses that you'll only not mind TOO much cause the little buggers are cheap and fast to train. 
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