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Old April 28th, 2002, 07:23 AM
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Q Q is offline
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Default Re: xxx_AI_unit_construction.txt

As far as I understood the AI unit construction file was meant to be a backup construction instruction for colonies/spaceyards that would have been idle otherwise.
So yes, the AI uses the vehicle construction and facility construction file first and only considers the unit construction file afterwards. Therefore in the beginning of the game the unit construction file will probably not be used. But IMO this is right or would you prefer the AI stop building colonizers and therefore expansion to build weapon platforms?
There is however one problem with new colonies: I usually build one or two weapon platforms first before I start building anything else in order to protect the colony. I see no way how you could instruct this to the AI. In my experience the AI will always build the facilities first.

[ 28 April 2002: Message edited by: Q ]

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Old April 28th, 2002, 12:54 PM
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Default Re: xxx_AI_unit_construction.txt

Some months ago, i defended the idea that must exist a minister to units and other for ships.
If that is implemented, is much simple to program the use of units/ships.
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Old April 28th, 2002, 05:22 PM

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Default Re: xxx_AI_unit_construction.txt

When will I lear to type correctly. Or at least to revise what I write.
What I meant was that I had remove all units from their construction_vehicle file.
What I wanted is to build units such as mines or fighters without distracting the space yard worlds. And it seemed to work for some time.
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Old April 28th, 2002, 05:49 PM
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Default Re: xxx_AI_unit_construction.txt

quote:
Originally posted by Crazy_Dog:
Some months ago, i defended the idea that must exist a minister to units and other for ships.
If that is implemented, is much simple to program the use of units/ships.



I agree with this line of thought. It would be much easier for the AI and for a human using ministers to have a seperate ship building and unit building function.
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