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Old June 13th, 2008, 06:05 PM
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Default Re: Need help with Map Editor

Johan has said that the Dom3 internal tool for map editing does prefer red borders for more logical recognition of neighbors. Apparently it does not have to be completely red (255 0 0) but I didnt play with it to find the limits.

But the game-play program does not use borders at all.
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Old June 13th, 2008, 06:08 PM
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Default Re: Need help with Map Editor

What Gandalf said. I haven't tested it, but I've heard red is supposed to help.
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Old June 13th, 2008, 06:23 PM
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Default Re: Need help with Map Editor

You live to learn. If it comes from JK then I guess that it's a reliable source. I'm still in favor of Delaunay, though.
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Old June 14th, 2008, 12:40 AM
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Default Re: Need help with Map Editor

I can confirm that this is the case and I have even emulated it in my own neighbor finding algorithm.
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Old June 14th, 2008, 06:06 AM
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Default Re: Need help with Map Editor

I'd be interested in a link to an explanation of how to properly implement a good algorithm for Delaunay
I was planning on doing something that would create similar output, but in a very inefficient way.
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Old June 14th, 2008, 01:10 PM
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Default Re: Need help with Map Editor

Quote:
Agrajag said:
I'd be interested in a link to an explanation of how to properly implement a good algorithm for Delaunay
It's a very popular problem in Algorithmic / Computational Geometry. One popular algorithm by Fortune uses a sweepline, which you might have seen elsewhere, e.g. in a course on Efficient Algorithms. Understanding how the algorithm works is not that hard. Understanding why it really works and actually implementing it might be a little trickier.
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