Repulser beams are good to use on bases - especially when combined with engine destroying
weapons. Burn his engines and he's just an
immobile target. This works really good at warp points!
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Gaze upon Taz-in-Space and TREMBLE!
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quote: is there an option or could one mod in limited shots for missiles (I know you can turn off the whole missile tech tree, but Id rather just limit the shots per battle).
This could be modded by increasing the reload time for missiles in Components.txt . There are already several weapons that can only be fired once per battle, with a reload of 30.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
The other alternative is to increase their supply usage dramatically.
In the latest patch, weapons cease to function when you're out of supply, so with something like 500 supply usage per missile, you'd get 6 shots from a standard ship, no matter how many launchers. Adding one shot's worth of supply to the launchers would make this 6+#of launchers, plus any additional supply storage you've added.
This would be good for a serious Planet Buster missile, or a really tough & powerful ship smasher.