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View Poll Results: What difficulty level do you regulary use?
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Easy
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4 |
3.17% |
Normal
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26 |
20.63% |
Difficult
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35 |
27.78% |
Mighty
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19 |
15.08% |
Impossible
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42 |
33.33% |
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June 19th, 2008, 11:17 AM
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Sergeant
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Join Date: Sep 2007
Location: Rio Bravo, Mexico
Posts: 247
Thanks: 4
Thanked 1 Time in 1 Post
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Re: Going from Normal AI to Impossible AI...
Does the computer ever cast Master Enslave?
I've never seen them do it in all the SP games I've played. Maybe I need to set all the AI to Impossible...
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June 14th, 2008, 03:57 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
MaxWilson said:
Quote:
Edi said:
I'm too lazy right now, but somebody should dig up the references to just how much bonus the AI gets at what difficulties to make sure so I could add that to the FAQ.
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Ask and ye shall receive, knock and it shall be opened unto you.
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Thankee muchly. This has been added to the FAQ into the same section as magic research and aging mechanics. 
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June 14th, 2008, 04:12 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
kasnavada said:
I think you missed the second part of NTJedi's reply...
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Hmmm... I'm still not sure I agree with that. If the AI is going to take any negative scales at all, those don't seem at all the worst.
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June 14th, 2008, 05:55 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
quantum_mechani said:
Quote:
kasnavada said:
I think you missed the second part of NTJedi's reply...
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Hmmm... I'm still not sure I agree with that. If the AI is going to take any negative scales at all, those don't seem at all the worst.
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The unluck scale will cause more random attacks which can suffocate an AI. I've seen them sit on their hands while their capital goes under siege during early game from independents.
The death scale drains their gold income and supplies. The AI has a tough enough time not starving its armies... the death scale only makes it occur more and more often.
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June 14th, 2008, 06:21 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Going from Normal AI to Impossible AI...
Supplies really are a problem... but just not taking death is not really enough to save them, AI games should be with maxed supplies anyway.
As far as the misfortune thing, it can skrew particular AI nations, but it doesn't seem all that common.
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June 14th, 2008, 06:33 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
quantum_mechani said:
Supplies really are a problem... but just not taking death is not really enough to save them, AI games should be with maxed supplies anyway.
As far as the misfortune thing, it can skrew particular AI nations, but it doesn't seem all that common.
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Yes maxed out supplies are necessary for SP games, unless you're playing against only LA ERMOR... maybe EA ARGATHA wouldn't suffer as much as other nations. Most AI nations needs a growth scale to survive late game.
Depending on the nation it might be able to stomach misfortune 3. Ideally all positive scales work best for an AI nation. The magic paths for the pretender would be useful if the AI knew how to have priests travel with sacred units and stand near them.
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June 14th, 2008, 05:50 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
quantum_mechani said:
Quote:
NTJedi said:
Smarter scales... such as never taking Death_2 or Death_3 or never taking Unluck_2 or Unluck_3.
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Misfortune is a staple of MP players, and there are plenty of times when a build has need of points from death scale as well.
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Yes... as mentioned you completely missed my second sentence.

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