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June 15th, 2008, 01:19 AM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: What happened to the AI?
The AI chooses random scales... and if it chooses bad scales it will flop like a fish on land. Even an AI on impossible will struggle if it chooses bad scales.
Use the map edit commands from the docs folder and edit the .map file to provide the AI some healthy scales.
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June 15th, 2008, 01:54 AM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Thanked 11 Times in 3 Posts
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Re: What happened to the AI?
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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June 15th, 2008, 04:00 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
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Re: What happened to the AI?
Quote:
(I also had a related experience not too long ago. I found unrest over 400 in a province. As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.)
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A possibility is the villain event where it stays hidden and raise unrests. The AI probably didn't think of patrolling.
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* Darwi Odrade
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June 15th, 2008, 07:38 AM
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Major General
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Join Date: Sep 2006
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Re: What happened to the AI?
Quote:
dirtywick said:
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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I have seen this happen to human players in MP games.
As long as its not me, you after laugh... 
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June 15th, 2008, 08:13 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: What happened to the AI?
Hmm I had 2 unrest events in 5 turns in a MP game.. when the first was patrolled away (which hampered expansion) and the start army was moving a second happened.. I can tell you it doesn't make for a nice start.
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June 15th, 2008, 08:41 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: What happened to the AI?
I mostly do not bother with the AI events. Screw them, I have more important things to attend to, like conquering Indys.
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June 15th, 2008, 09:07 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: What happened to the AI?
hmm well unrest 30 on first turn severly hinders taking indies since my income was ruined I patrolled it out in 2 turns I think and then left. Then my army was gone and I got something like it again.. low income and then I had to lower income even further to get it away.
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 15th, 2008, 09:14 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What happened to the AI?
Quote:
Aezeal said:
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
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Yeah, it sure be nice if we had 120 points more in pretender creation. No one takes Luck, any way, or wants to take it, or needs the good events in the early game, or wants to pay off the small risk of ruined game with design points.
I know that you can suffer from bad luck even with Luck scale, but the risk is so small it doesn't matter in the long run, IMO. Many players already consider Order/Misfortune superior to Luck, without Turmoil - more benefit with less points spents, in other words. Unless luck's importance in late game is improved, I don't want to see it's importance in early game made any smaller.
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June 15th, 2008, 01:10 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: What happened to the AI?
Quote:
Aezeal said:
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.
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I don't see that as terribly more uncommon or more of a setback than moving an expansion army into a province at the same time someone else moves into it from the other side. I'd rather lose a turn of capital income than an army that I spent three turns building.
-Max
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June 15th, 2008, 05:55 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: What happened to the AI?
Quote:
dirtywick said:
A random event could have called knights to their home province, and they were sieged and couldn't break it. I've seen that before.
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Except they owned a province for a long time. Something of this sort was my first thought but it's not consistent with the graphs--they *DID* own their province for years.
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