.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 15th, 2008, 05:10 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Thoughts on EA Abyssia

Quote:
chrispedersen said:
As I recall, all the pretenders with the highest natural sorcery rating, get to be something like 'mind master'
and if I remember right (and it wasn't just limited to Dom 2, or was it 1?) the benefits were significant.

Third, niche usefulness for nations such as ashdod mentioned, or agatha - where the sacreds can't hit the broad side of a barn = and +5 makes them 14 - which is a significant boost. Worth the points probably not - but some nations have no use for the points.
"Astral King" was a DomII term that was used when Magic Duel was different. Astral 9-10 pretender teleporting around and around and around and killing EVERYTHING and ANYTHING with ANY Astral levels was just insane. No Astral mages, or nations, survived against that. No matter what you did, your mages would always lose. Then it was discovered that the mage who cast Magic duel got something like +9999 bonus to his Astral, the bug was fixed and the Astral Kings were only almost, not totally invulnerable.



Niche uses for level 10 blesses exist, but not for all the paths. Fire 9 vs fire 10 is +1 attack, which isn't important. Earth 9 vs earth 10 is +1 reinvigoration, which can mean the difference between effective encumberance of 1 or 0, and that can be VERY important in long fights, especially against strong undead. Extra regeneration from Nature might also be worth it in very spesific cases.



Quote:
kasnavada said:
I also need you to explain a bit more about abysia not being affected by death scales ?
Abysia is immune to the supply effects of Death scale. They aren't immune to the effects of Death scale on population or the new-in-Dom3 effect on probability of old age afflictions.

This effectively means that Death scale affects them worse than other nations even if they ignore its least important effect.

It'd be much better if Abysian dominion protected Abysian mages from old age afflictions. Or perhaps Heat scale would be enough, since that spreads farther than their actual dominion. If Abysia was immune to both supply and old age effects of Death scale, they might actually be able to take it instead of Growth.
Reply With Quote
  #2  
Old June 15th, 2008, 05:43 AM

dirtywick dirtywick is offline
Sergeant
 
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
dirtywick is on a distinguished road
Default Re: Thoughts on EA Abyssia

Yes, death scales are bad for old age and excessive blood hunting, and income for that matter. They really need all of that. Once you can forge boots it's less of an issue, but the gold and pop loss from blood hunting would make high death scales potentially an issue. Their mages aren't exactly cheap, and neither are their troops for that matter.
Reply With Quote
  #3  
Old June 15th, 2008, 01:19 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Thoughts on EA Abyssia

For Abysia, the "immunity" to death is less of a free-points like Niefelheim's cold affinity (or Abysia's own heat affinity) and more of a thematic flavoring with the minor perk that you can invade other people's Death dominion without as much problem.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.