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May 16th, 2002, 02:34 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Devnull Mod Gold Version 1.60
Still playing, it is turning into one hell of a game.
The monsters dominate the game entirely, they have massive fleets of huge monsters cruising around demolishing anything in their path.
There are about 12 surviving ais and myself, and with one exception we are all on peaceful terms with one-another (even the xenophobes) and have been all game. I think the monsters have triggered MEE.
I'm in second place, with inferior weapons tech but advanced stellar manip. I'm probably about 20 turns away from building a star-destroyer and removing the monsters' home systems from the map=-)
I'm really interested to see what happens to interstellar politics once the monsters are taken out of the game.
One small comment about the monsters: They use all offensive intel. I understand that they need to have intel production to defend from crew insurrection etc, but it isn't very realistic to have them stealing my ships and empire data. Could I sugest giving them their own intel tech, with counter intel and maybe a few "special" intel projects: for example, rename the ship bomb so that it says "tiny space monsters have caused damage to your ship" or something.
Make these atatcks very rare though -The only way I can think of doing this is to perhaps replicate the "harmless" projects (ie census thefts) lots of times, and take out all descriptions and warnings from them, so that the target empire isn't aware of them happening. If these "blank" projects outnumbered the destructive projects by 10 or 20 to one, and the AI was selecting from them randomly, they should only carry out an offensive intel project very rarely.
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May 17th, 2002, 07:36 PM
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Brigadier General
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Location: Kiel, Germany
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Re: Devnull Mod Gold Version 1.60
Quote:
<snip>One small comment about the monsters: They use all offensive intel. I understand that they need to have intel production to defend from crew insurrection etc, but it isn't very realistic to have them stealing my ships and empire data. Could I sugest giving them their own intel tech, with counter intel and maybe a few "special" intel projects: for example, rename the ship bomb so that it says "tiny space monsters have caused damage to your ship" or something.
<snip>
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Hmm, that's bad. The Monsters are not supposed to use offensive intel. I assume they have gotten "Basic Intel" from somewhere. (FYI, I have added basic intel to the Mod to prevent Monsters using any intel except defense).
That is one of the things that I hope to have fixed in the next (unreleased) Version. I increased the number of monster tech levels, so they will research only that to infinity (well, not really, but in game terms). Also I have set "will demand surrender" to False in the politics, so they shouldn't get tech from surrenders.
Not sure that I like the suggestion of special offensive intel projects. I would rather have them use intel for defense only.
Thanks for the feedback, Dogscoff. Your observation about all the races being on peaceful terms, because of the MEE monsters is consistant with mine. I'll change the MEE settings to a larger value for AI, because I don't think that this effect is desirable.
Rollo
edit:typos
[ May 17, 2002, 18:37: Message edited by: Rollo ]
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May 18th, 2002, 03:14 PM
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Re: Devnull Mod Gold Version 1.60
Quote:
Thanks for the feedback, Dogscoff. Your observation about all the races being on peaceful terms, because of the MEE monsters is consistant with mine. I'll change the MEE settings to a larger value for AI, because I don't think that this effect is desirable.
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I dunno... I'm now in the position where a dozen or so well-established empires are bordering one another in relative peace (a few fights have broken out) and the monsters are about to be eliminated. I can't wait, I reckon all hell will break loose as the AIs turn on one another (and me) at the same time. My Ringworld should be ready by then. I'm gonna wipe the floor with them.
Quote:
Not sure that I like the suggestion of special offensive intel projects
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I guess they'd be like the random events. Could be fun: "Giant space lobsters have eaten 20000 Organics from your storage facilities." heheheh.
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May 18th, 2002, 07:00 PM
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Corporal
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Re: Devnull Mod Gold Version 1.60
Rollo:
In my Derek's Mod Gold, which, as you know, includes your monsters, I've also seen the monsters use some offensive intel. I have also seen games where no-one uses any offensive intel at all. Rather strange.
Let me know what fixes you make, so I can include them in Derek's Mod Gold; that is, if you don't mind
Thanks
Derek
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May 19th, 2002, 02:54 AM
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Brigadier General
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Re: Devnull Mod Gold Version 1.60
Version 1.61 is currently uploading...
Dogscoff - I have changed the MEE settings to see how it goes. Good thing about SE4, of course, is that you can alter the settings to whatever you prefer  .
Derek - Hopefully V1.61 will have fixed the offensive intel for monsters. If it is still there, I might have to add a new racial trait "not a monster" (wouldn't really like this, though).
Not sure why some AIs don't use offensive intel in your Mod. Did you add "basic intel" to research and tech areas? That is needed to make normal (non-monster) intel possible.
The changes are all in the readme. If you have any problems or need more detail, let me know. Of course I don't mind that you use the monsters  . Unfortunately I didn't have the time yet to check your mod out, but I will in the future.
Rollo
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May 19th, 2002, 03:42 AM
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National Security Advisor
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Re: Devnull Mod Gold Version 1.60
"If it is still there, I might have to add a new racial trait "not a monster" (wouldn't really like this, though)."
What are you doing to prevent them from using offensive intel?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 19th, 2002, 03:49 AM
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Brigadier General
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Re: Devnull Mod Gold Version 1.60
Quote:
Originally posted by Phoenix-D:
"If it is still there, I might have to add a new racial trait "not a monster" (wouldn't really like this, though)."
What are you doing to prevent them from using offensive intel?
Phoenix-D
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I have added a new tech area (basic intel) that is a requirement for the offensive intel projects.
Rollo
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