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  #1  
Old January 1st, 2009, 07:52 PM
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Default Re: Monster SCENARIO Project

The spells like Ghost Riders and Send Horror use #effect 10038, try that.
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  #2  
Old January 2nd, 2009, 06:40 AM

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Default Re: Monster SCENARIO Project

I will, I've never used either spell but I was under the impression that it would summon multiple thingies at least with ghost riders, it won't be come independant then?.
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  #3  
Old January 2nd, 2009, 06:54 AM

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Default Re: Monster SCENARIO Project

I'm pretty sure you can farsummon a single commander unit that isn't an indy. I'll look it up when I get home from work.
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  #4  
Old January 2nd, 2009, 08:08 AM

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Default Re: Monster SCENARIO Project

That would be great Sombre since I can't think of a spell which farsummons an owned commander (so I could check the spell guide for the code)

I just tested and Ich and I where both right: 10038 does summon single commanders, but they are not owned by you, they are "special monsters"
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  #5  
Old January 2nd, 2009, 08:42 AM
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Default Re: Monster SCENARIO Project

Ah, now I understand what you want. Farsummon a commander, but under your control. Have you tried setting the number of effects to 0 for that?
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  #6  
Old January 2nd, 2009, 09:59 AM

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Default Re: Monster SCENARIO Project

Is the Bukavac an indy? I forget.
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Old January 2nd, 2009, 12:06 PM

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Default Re: Monster SCENARIO Project

strange idea to summon 0, but in the game logic it might be a very good idea ich I'll try. I'm also gonna try if summoning the commander first maybe doesn't give a commander with the troops (but I'm 99% sure it won't work since now it summons first 15 troops, then commander 1, then commander 2, then 3 other troops and that last one still gives a commander.)
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  #8  
Old January 2nd, 2009, 12:57 PM

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Default Re: Monster SCENARIO Project

it doesn't work though same results as with summoning 1 and trooper still get their own commander
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  #9  
Old January 2nd, 2009, 03:57 PM

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Default Re: Monster SCENARIO Project

You can't stop the farsummoned troops from getting their own commander afaik.

You might be able to do a farsummoned commander on his own though, to go with the troops as a nextspell.

What exactly was the result of setting effect to 10037 and nreff to 0?
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  #10  
Old January 2nd, 2009, 04:04 PM

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Default Re: Monster SCENARIO Project

Actually one trick you might like to use to get an interesting effect is to start out with a teleport spell, then chain a nextspell summon commander and nextspell summon monsters.

I haven't tested it but I think it would give you a unique effect. Teleport somewhere and arrive with a load of troops and a commander.
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