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January 1st, 2009, 07:52 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Monster SCENARIO Project
The spells like Ghost Riders and Send Horror use #effect 10038, try that.
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January 2nd, 2009, 06:40 AM
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Lieutenant General
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Re: Monster SCENARIO Project
I will, I've never used either spell but I was under the impression that it would summon multiple thingies at least with ghost riders, it won't be come independant then?.
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January 2nd, 2009, 06:54 AM
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BANNED USER
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Re: Monster SCENARIO Project
I'm pretty sure you can farsummon a single commander unit that isn't an indy. I'll look it up when I get home from work.
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January 2nd, 2009, 08:08 AM
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Re: Monster SCENARIO Project
That would be great Sombre since I can't think of a spell which farsummons an owned commander (so I could check the spell guide for the code)
I just tested and Ich and I where both right: 10038 does summon single commanders, but they are not owned by you, they are "special monsters"
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 2nd, 2009, 08:42 AM
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General
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Join Date: Feb 2007
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Re: Monster SCENARIO Project
Ah, now I understand what you want. Farsummon a commander, but under your control. Have you tried setting the number of effects to 0 for that?
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January 2nd, 2009, 09:59 AM
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Re: Monster SCENARIO Project
Is the Bukavac an indy? I forget.
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January 2nd, 2009, 12:06 PM
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Re: Monster SCENARIO Project
strange idea to summon 0, but in the game logic it might be a very good idea ich I'll try. I'm also gonna try if summoning the commander first maybe doesn't give a commander with the troops (but I'm 99% sure it won't work since now it summons first 15 troops, then commander 1, then commander 2, then 3 other troops and that last one still gives a commander.)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 2nd, 2009, 12:57 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Monster SCENARIO Project
it doesn't work though same results as with summoning 1 and trooper still get their own commander
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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January 2nd, 2009, 03:57 PM
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Re: Monster SCENARIO Project
You can't stop the farsummoned troops from getting their own commander afaik.
You might be able to do a farsummoned commander on his own though, to go with the troops as a nextspell.
What exactly was the result of setting effect to 10037 and nreff to 0?
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January 2nd, 2009, 04:04 PM
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Re: Monster SCENARIO Project
Actually one trick you might like to use to get an interesting effect is to start out with a teleport spell, then chain a nextspell summon commander and nextspell summon monsters.
I haven't tested it but I think it would give you a unique effect. Teleport somewhere and arrive with a load of troops and a commander.
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