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  #1  
Old June 16th, 2008, 02:46 PM
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lch lch is offline
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Default Re: Monster SCENARIO Project

So this is how Gandalf managed to accumulate over 9k posts.
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  #2  
Old June 17th, 2008, 10:59 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

Quote:
lch said:
So this is how Gandalf managed to accumulate over 9k posts.
Heehee. Actually padding the beginning of the thread with placeholders was something I saw someone else do and it struck me as a good idea for something like this.

On the other hand, this is beginning to show people why I have that post count. I tend to post idea threads that create a ton of conversation. And (hopefully) get half a dozen people to start projects since most of my talk ends up just being talk. Many of our best projects from Dom1, Dom2, Dom3 started that way.

My brain is active but my fingers are lazy.
Gandalf Parker
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Old June 16th, 2008, 04:25 PM

Aezeal Aezeal is offline
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Default Re: Monster SCENARIO Project

If you can't change neighbours I guess you can't add province either..

basicly you can't change anything really fun or game changing then.. too bad.. I like the idea of cold, ermor etc getting visuals with it.. but it really doesn't change much.

You could make a REAL huge mod file and add units later in the game depending on scales.
To be really fair about that you'd have to have settings for all scales in advance though and 90% of the wouldn't be used.. seems a bit like a waste. (This idea is derived from the summons thread where someone wants the ulm warwagon unlocked at prod 3... which is a real nice idea. but as I said.. a lot of work.. for a lot of races... and not much would be used.)
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Old June 16th, 2008, 07:02 PM

LDiCesare LDiCesare is offline
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Default Re: Monster SCENARIO Project

Adding national spells based on how the game evolves could be fun:
1st to reach level X in research unlocks national spell Summon Nasty Djinn.
Whoever controls DeadRat Province unlocks unlocks national spell Summon RatLord.
Nation controlling least number of provinces, and, if tied, best in research, by turn 12 unlocks Summon Meek Paladin.
etc.

Longer to code, nation specific events could be done too, like:
Any nation controlling less than 12 provinces by turn 10 and the 2 smallest nations (more if tied) by turn 10 get a permanent discount of 10% in gold and +1 attack for their best non commander unit.
Nation with best dominion by turn 15 gets its weakest national priest gain H2 if it was only H1, with a cost increase of +20 gold.
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