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May 2nd, 2002, 04:50 PM
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Private
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Join Date: Nov 2001
Location: NJ, USA
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Re: Building Colonies???HELP!
quote: Originally posted by Lord Balzingo:
Well, duh! I've only had SEIV for less than a week, but I had fairly quickly figured out that sending a colony ship didn't necessarily mean sending any colonists. But I had stupidly assumed that I had to send a population transport along with the colony ship to establish the base population. As a consequence, all of my colonies started with 300M inhabitants, and as I put them on pretty hospitable worlds, I got great overall population growth. ButI was wondering how those other races managed to colonise without my ever seeing any transports, and why their colonies seemed so small. Duh. It didn't even occur to me to strip out some engines from my colony ship to make storage space!
As it turns out, my tactic (fast colony ships paird with fast population transports) was good for getting large colonies quickly in distant systems, but I wonder if I'd have done so if I'd known!
You don't even need to strip out engines, the colony module includes some cargo space.
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May 2nd, 2002, 06:02 PM
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BANNED USER
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Join Date: Nov 2001
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Re: Building Colonies???HELP!
Maybe a "New Player Frequently Asked Questions" thread should be started. It could then be "Bumped" once a week with instructions in the "Bump" with a kind of list of the FAQs in the order they appear. I would recommend spelling out “Frequently Asked Questions” in the name of the thread since not everyone knows what “FAQ” means.
The first FAQ would be the empty population feature.
Just a note: the Empty Colony issue crops up repeated even with experianced player, (well it does for me). It occures when your sweetheart has asked you to quit playing and spend some time with me for the third time. Generaly this issue crops up about 1am. 
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May 2nd, 2002, 09:30 PM
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Shrapnel Fanatic
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Re: Building Colonies???HELP!
Lord Balzingo, sorry if we offended you, its just that we had to have some fun on this one.  This is the most asked question and ALL of us fell pray too it ourselves and had to ask how to colonize at one time or another.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 2nd, 2002, 09:55 PM
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National Security Advisor
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Re: Building Colonies???HELP!
"Duh. It didn't even occur to me to strip out some engines from my colony ship to make storage space!"
Actually, you don't ever need to do that. Stock SE4, the colony ship can max out it's engines and still carry one cargo bay. More importantly, the colony module itself can hold cargo.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 4th, 2002, 01:24 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Building Colonies???HELP!
(You know you're on the forums too much when you start trying to introduce thread crossovers)
How about doing the faq in Haiku? Examples:
Your new colony,
Yields nothing. Population
Must be sent to it.
Sphereworlds and Ringworlds:
Build starbases near the sun,
With a space yard ship.
Your murderous friend
And brotherly enemy
Are normal. Accept.
By deploying troops,
A world may be taken whole.
Move them as cargo.
Research point defence,
If missiles are dominant.
They kill fighters, too.
Ok...maybe just use the Haiku as heading s or something... I'm still struggling with "atmosphere converter."
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May 3rd, 2002, 07:29 PM
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General
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Join Date: Feb 2001
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Re: Building Colonies???HELP!
quote: I'm still struggling with "atmosphere converter."
Unpleasant planet:
An atmosphere converter
Improves conditions.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 3rd, 2002, 09:09 PM
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Sergeant
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Re: Building Colonies???HELP!
quote: Originally posted by capnq:
Unpleasant planet:
An atmosphere converter
Improves conditions.
Except a Climate Control Facility does that. How 'bout something like...
Conditions less than
Pleasant? Build a Climate Con-
trol Facility!
Can't breathe the air there?
Atmosphere Modifying
Plant will do the trick.
OK, I never said they were good!
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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