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June 17th, 2008, 02:20 PM
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Sergeant
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Re: Nation: Atreus, Rise of the Dragon Emperor
=D Thanks man, Please let me know if you some other "inconsistencies" or comments on the mod. They are welcome. 
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June 17th, 2008, 02:24 PM
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Lieutenant General
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Re: Nation: Atreus, Rise of the Dragon Emperor
Sounds strong.. what are the nations weakness to offset the multiple attacks, powerfull blessed mages and high armoured troops?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 17th, 2008, 02:29 PM
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Sergeant
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Re: Nation: Atreus, Rise of the Dragon Emperor
The offcet to the Kung Fu Master's of multiple attacks is low attack values, low hp, no armor.
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June 17th, 2008, 02:44 PM
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National Security Advisor
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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Aezeal said:
Sounds strong.. what are the nations weakness to offset the multiple attacks, powerfull blessed mages and high armoured troops?
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Really... it doesn't take THAT long to download the mod and read throught he .dm. The kungfu-guys have like attack of 5, and the special unit with kungfu and chi kick and bite and claw and fist and whatever else in addition to glamour and magic, well, he has total of 5 hp. I didn't notice any units that didn't have a clear weakness, and I just read through the .dm.
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June 17th, 2008, 02:52 PM
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Sergeant
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Re: Nation: Atreus, Rise of the Dragon Emperor
I see 5 hp as a clear weakness :S
The only unit with glamour is one of the heroes and hes got 5hp.
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June 17th, 2008, 03:03 PM
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General
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Re: Nation: Atreus, Rise of the Dragon Emperor
If I might suggest something-maybe have your kung fu guys (that's a technical term) be relatively tough-as in resistant to damage-in their young to middle age, and then have a switch where they become frail with age but do a lot of damage as elders, since they'll have made the switch from physical power and resilience to focusing and relying on their Chi.
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June 17th, 2008, 03:03 PM
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National Security Advisor
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Re: Nation: Atreus, Rise of the Dragon Emperor
Quote:
Atreidi said:
I see 5 hp as a clear weakness :S
The only unit with glamour is one of the heroes and hes got 5hp.
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I'm not sure if I used double or triple negative, but I tried to say that the units, including the powerful ones, had some weaknesses. Having only 5 hp is one of the weaknesses, of course.
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June 17th, 2008, 03:10 PM
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Sergeant
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Re: Nation: Atreus, Rise of the Dragon Emperor
The only way to really appreciate how the units work is to play a short or long game. The units really come together and adap to different bless strategies.
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June 17th, 2008, 05:58 PM
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Sergeant
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Join Date: Sep 2007
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Re: Nation: Atreus, Rise of the Dragon Emperor
Any comments and suggestions are welcome. Let me know how you liked the mod. Thanks 
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June 17th, 2008, 06:03 PM
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Lieutenant General
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Re: Nation: Atreus, Rise of the Dragon Emperor
Hmm well endo I just tried to make most of what I read in his post.
Personally I'm not so fond of units having stats that seem undominion like though (humans with att 5 and hp 5 for example). But that is just me I guess others just mind if the race bring something different (and I guess it does see below) and is balanced, which others will have to test.
5 hp and 5 att, 3 attacks sounds like maniac ninja goblins  (which isn't critisism... maniac ninja goblins would make for a great different thematic nation really)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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