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  #1  
Old June 17th, 2008, 05:57 PM

Aezeal Aezeal is offline
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Default Re: Pax Malazica.

Nice idea's Honey, I see the Jaghut not really in the empire though.. just like the Forkul and the hounds more as a distant summon for neutrals to take and hold an enemy province.

The T'llann as sacred immortal summon rocks though.. it also fits nicely with the new discussion on high end summons..
a summon of say 30 immortal units (thug level but no slots) with a leader (thuglevel) and undead sounds nice.
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Old June 17th, 2008, 07:33 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Pax Malazica.

I don't see the Jaghut race as part of the Empire either, but maybe in the role of a free agent, or mercenary that, individually, has ties? And they'd certainly be likely to take shelter where they could find it, against the T'lann Imass...That's why I suggested them as a possible multi-hero, because occasionally one *might* show up to help you out-most likely out of their own motivations, as much or more than to serve the newly awakened Pretender.
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Old June 17th, 2008, 09:30 PM

Calchet Calchet is offline
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Default Re: Pax Malazica.

The T'lan Imass will not be included in the initial mod: it's the Malazan Empire at the time of Laseen, after all - not Kellanved. National spells will be probably be limited to one or two related to the Imperial Warren.

For similar reasons, none of the named Bridgeburners will be taking part - they are a remnant of the old guard, and will at most be included as a generic "Bridgeburner Veteran" multihero.
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