Re: Monster SCENARIO Project
There was a Civ2 scenario that I loved, Prince of Darkness.
It was more of an RPG than anything, but it was quite fun and I think something along the lines could be done:
Roughly, you had to move your character here and there in order to be given a Fireball which you could use to destroy the gates of Dis and vanquish the Devil nation before they started summoning devils so strong that the combined armies of all other civs couldn't beat one.
Additionally, it required some cooperation between civs as some techs could only be researched by certain civs.
So this could be adapted somehow:
Have Big Bad Player on one side (LA Ermor anyone?). If it reaches a certain research level or turn, boost the strength of its national only units. Undead legionaires, lictors and such would be nice for instance, because the ai would have many of them. Basically, something another player cannot wish for becomes extra strong. The problem is you should prevent players from charming/enslaving/... these before they become strong.
So the rest of the players should team to get rid of Ermor (or R'lyeh or whoever).
To that end, the event that causes the undead to become hyper powerful can be delayed if certain spells are cast, preferably national only spells, each spell having an effect only once. So Ermor becomes unbeatable by turn 40 unless someone casts spell X which gives 10 more turns, spell Y which gives 12 more, etc.
In addition, that civ2 scenario provided you with angels and such nice fighters if you managed to do some quest, so it would be possible to have some unit become reruitable and worthwhile if a given province was attacked/controlled, helping fend off the hordes.
Spells could also become stronger under certain conditions (gain x2 against undead if...)
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