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June 18th, 2008, 08:23 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
Posts: 605
Thanks: 11
Thanked 5 Times in 5 Posts
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Re: Guide to playing Patala competitively
One point in favor of bandar infantry is that fire arrows, wind guide, and strength all increase their damage much more significantly than they would for longbows.
At least I think flaming arrows works for sticks and stones...
Drop a few strength buffs and flaming arrows with Wind Guide on an army of bandar infantry and watch the feces fly!
You now have: shortbow range with massive (magical) missile damage.
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June 18th, 2008, 08:48 AM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Guide to playing Patala competitively
1. They're unarmoured sacreds with only average defence and two attacks (although 1 is a kick - wow...). Probably not.
2. Yes, right down to having an upkeep cost.
3. They have about 17 prot, a buckler and a falchion or similar (and I think a kick too). Good MR and attack/defence make them able to stand up well in fights with LA troops.
4. The Rudra is a big 4-armed SC chassis, and is pretty handy. The Devala is a spellcaster who's not much good in a fight IIRC, and the side-effect of boosting magic scales makes it a good boost to researchers if you haven't gone for magic 3 in your scales.
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June 18th, 2008, 09:12 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Guide to playing Patala competitively
Thank you Gregstrom.
May I ask what you mean in your comment about point #4. The one about side effect of magic scale?- Does the Devala boost magic scales or some such?
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June 18th, 2008, 12:03 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Guide to playing Patala competitively
Exactly so. I don't know what the odds of a boost are each turn, but if it's a similar effect to the domain-issuing sites then you're pretty much guaranteed a province at Magic-3 after a Devala's been there for a few turns.
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June 18th, 2008, 12:39 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Guide to playing Patala competitively
I didn't know that was possible.
Can it be modded?
I want scale modifying units...
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June 18th, 2008, 01:56 PM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Guide to playing Patala competitively
AFAIK its possible when your domain is weak. Otherwise, your domain settings are stronger than some Devala's effect. In my tests, one Devala didnt change anything.
Perhaps if you mass them... but then again, is it worth massing an expensive 9-lvl summon to get +1 research for your mages in one castle?
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June 18th, 2008, 02:20 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
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Re: Guide to playing Patala competitively
Well, I guess if you took the huge risk of being something like dom-6 and drain-1 then rushed conj 9 it would be +3 research.
Probably not a worthwhile strategy.
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June 18th, 2008, 09:05 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
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Re: Guide to playing Patala competitively
Good suggestion. (I think it was already made earlier in this thread.)
I also found that markata units do have their uses. For one their small size allows them to swarm larger enemies, secondly they have high defense, meaning as long as they're not under direct enemy arrow fire they tend to bring relatively good results (for 5g units).
For example, in some of my test games I've seen the markata archers stop and handle a charge of a group of knights. This feat was repeated several times in my tests.
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June 19th, 2008, 01:08 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
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Re: Guide to playing Patala competitively
Quote:
WraithLord said:
Good suggestion. (I think it was already made earlier in this thread.)
I also found that markata units do have their uses. For one their small size allows them to swarm larger enemies, secondly they have high defense, meaning as long as they're not under direct enemy arrow fire they tend to bring relatively good results (for 5g units).
For example, in some of my test games I've seen the markata archers stop and handle a charge of a group of knights. This feat was repeated several times in my tests.
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It makes sense to me. A huge group of little monkeys attack a knight charge... monkeys everywhere, and you can't lance the damn things cause they are too quick. They jump on you, jump on your horse, claw it's eyes out, and then the Knight is down on the ground, while the markatas are ripping his armor off and tearing his throat out.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 19th, 2008, 10:00 AM
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Captain
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Join Date: Jan 2008
Posts: 913
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Thanked 53 Times in 33 Posts
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Re: Guide to playing Patala competitively
Markatas couldn't possibly kill a knight no matter what their number is. They have 5 strength and a damage 3 weapon, that cannot bypass knights armor. They can stop the knights though and take those lance hits, so some more expensive troops don't get hit with them.
Devala has auto Celestial music in the battle, which is battlefield wide quickness for the sacreds (well at least the summoned ones, not sure about the nagas).
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