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				June 18th, 2008, 12:03 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		Exactly so.  I don't know what the odds of a boost are each turn, but if it's a similar effect to the domain-issuing sites then you're pretty much guaranteed a province at Magic-3 after a Devala's been there for a few turns. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 12:39 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		I didn't know that was possible.  
Can it be modded?  
I want scale modifying units... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 01:56 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		AFAIK its possible when your domain is weak. Otherwise, your domain settings are stronger than some Devala's effect. In my tests, one Devala didnt change anything.  
Perhaps if you mass them... but then again, is it worth massing an expensive 9-lvl summon to get +1 research for your mages in one castle? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 02:20 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		Well, I guess if you took the huge risk of being something like dom-6 and drain-1 then rushed conj 9 it would be +3 research. 
 
 
Probably not a worthwhile strategy. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 04:21 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		Sounds like nice flavor yet quite useless in practice. Nice touch on part of the Devs. I would have liked 2 see this idea developed more. Meaning having some high level summons, who can be viewed as lesser gods, that can exert global influence, like heat/cold, MR higer/lower etc. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 04:44 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		I was thinking of the opposite use in the recent Man thread. High level summons that, to go with the LA Man Curse, shifted dominion towards drain, but were still good enough to use despite the drawback. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 06:04 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		Drain for LA Man is hardly a setback, surely? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 06:12 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		I said that badly. 
It was intended for MA Man, based on the unexplained Curse that led to LA Man. 
 
Something powerful enough to be tempting, but destructive to the Witches in long run.  
 
Never really got anywhere with the idea and it can't be modded anyway. 
 
 
We now return you to your regularly scheduled monkeys... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 18th, 2008, 07:58 PM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		Well, a unit for Man that boosts Magic scale.....  AND Death scale.....  That might be able to be worked in with the curse somehow, in a thematic way that I don't understand, since Man is such a mystery.      But basically looking at it as if you had used your points from Drain to get Growth, you could boost your researchers while only losing the Growth in 1 province.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 19th, 2008, 01:08 AM
			
			
			
		  
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				Re: Guide to playing Patala competitively
			 
             
			
		
		
		
		
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				WraithLord said: 
Good suggestion. (I think it was already made earlier in this thread.) 
 
I also found that markata units do have their uses. For one their small size allows them to swarm larger enemies, secondly they have high defense, meaning as long as they're not under direct enemy arrow fire they tend to bring relatively good results (for 5g units).  
For example, in some of my test games I've seen the markata archers stop and handle a charge of a group of knights. This feat was repeated several times in my tests.  
			
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 It makes sense to me. A huge group of little monkeys attack a knight charge... monkeys everywhere, and you can't lance the damn things cause they are too quick. They jump on you, jump on your horse, claw it's eyes out, and then the Knight is down on the ground, while the markatas are ripping his armor off and tearing his throat out.  
		
	
		
		
		
		
		
		
			
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				Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings. 
 
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