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				June 19th, 2008, 05:53 PM
			
			
			
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 Corporal |  | 
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				 Pythium revelers 
 So I checked around and havent seen any reports of a bug with these guys... but in a couple of test games I have created nearly a hundred of them and 'none' of them have picked up the 20% chance of nature or blood.. 
I know it is technically possible to get this many without having the chance pop up, but I am well into the "vanishingly small" section of probabilities here    
Has anyone had any luck getting the extra magic paths out of these guys? |  
	
		
	
	
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				June 19th, 2008, 05:55 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Pythium revelers 
 Yes they get the extra levels but it seems to be VERY rare. I also think that the probability is less than 20% |  
	
		
	
	
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				June 19th, 2008, 06:05 PM
			
			
			
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 Major General |  | 
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				 Re: Pythium revelers 
 Perhaps report this as a bug? |  
	
		
	
	
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				June 19th, 2008, 06:09 PM
			
			
			
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			|  | Second Lieutenant |  | 
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				 Re: Pythium revelers 
 I have had the same problem sometimes.  But once I got a reveler on the 3rd try.  It's one of the (many) things I hate about LA Pythium. |  
	
		
	
	
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				June 19th, 2008, 06:17 PM
			
			
			
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 General |  | 
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				 Re: Pythium revelers 
 I played a fair amount of LA Pyth before the last patch and I got revelers with blood about as often as I expected.  I think the 5th in one game an the 10th in another. |  
	
		
	
	
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				June 19th, 2008, 06:38 PM
			
			
			
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 General |  | 
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				 Re: Pythium revelers 
 You have a 10% chance of getting one with blood. Took me about 10-15 tries in my last game to get one with blood. You will get one eventually though.
 Of course, at that point, you will have a dozen or more of the worst kind of heretic running around your country. I was unimpressed with them. They can make a jade knife, but LA Pyth is not a blood sac nation. They can also cast Orgy, to get a very poor seducer.
 
				__________________Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
 
 I occasionally post something useful.
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				June 19th, 2008, 06:53 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: Pythium revelers 
 
	Quote: 
	
		| sector24 said: I have had the same problem sometimes.  But once I got a reveler on the 3rd try.  It's one of the (many) things I hate about LA Pythium.
 
 |  Yes. Mages who can do everything usually can do almost nothing.  
My friend tested revelers a lot and I believe he concluded that there's less than 20 percent chance in fact. Blood revelers are very important for Pythium actually but unfortunately they can't be a core of strategy with such small chance of a blood pick. |  
	
		
	
	
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				June 19th, 2008, 06:57 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Pythium revelers 
 For me I got them with about the expected frequency.
 I'd say the chances of this being a bug are pretty small, being as there's nothing unique about revellers.
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				June 19th, 2008, 07:00 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: Pythium revelers 
 I just recruited 10 and 6 were either N2 or N1B1! Freaky. |  
	
		
	
	
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				June 19th, 2008, 07:27 PM
			
			
			
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 Major General |  | 
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				 Re: Pythium revelers 
 Sometimes I wonder about the quality of the pseudorandom number generator used by Dominions. I've noticed weird correlations occasionally--in my current game I have found no fewer than THREE Air sites producing mages (Mirror Lake, Inverted Tower, and one other) when I usually don't find any. It could just be observer bias, but:http://web.archive.org/web/200110270...1182781025.gif 
If it looks like a duck but might sometimes look like a duck even if it wasn't a duck, is it a duck anyway...?
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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