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  #1  
Old June 19th, 2008, 06:56 PM

llamabeast llamabeast is offline
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Default Re: refuting common wisdom on scales everybody knows

Awesome post Baalz.
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  #2  
Old June 19th, 2008, 07:41 PM

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Default Re: refuting common wisdom on scales everybody knows

My favorite way of looking at both order and blesses is that they are modifiers to the cost of troops. A 25% gold bonus is approximately the same as making troops 20% cheaper, and a bless is like modifying the base stats of a unit. In other words, sacrificing Order-3 to afford an F4 bless for Agartha is like buying Ancient Ones that cost 21% more but have Attack 11 instead of 9. (In this case it also makes it clear that most of Agartha's sacred troops are still tactically terrible for the price--they're like Jotunheim's normal troops but cold-blooded.) It doesn't quite work that way in practice because Order-3 doesn't give you a 21% boost throughout your whole empire, and you won't always be blessed perfectly (and you have to spend on priests to do the blessing), but it's a useful model.

I think the key reason why I prefer gold to resources is upkeep. My playstyle rarely maxes out resource usage at all my castles except in the early game, so Prod feels like an early-game optimization for me when I'm all about having a strategy for the late-game. (Even though, oddly enough, I rarely play out the late game and endgame because I'm winning by that point.)

Edit: good point, Aezeal, gold buys more castles. So in a sense, Order buys Prod.

-Max
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  #3  
Old June 19th, 2008, 07:52 PM

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Default Re: refuting common wisdom on scales everybody knows

I agree on it all, but in the end gold is usually needed and a limiting factor when building castles and high end mages (or just lots of mages). Late game you'll want cash to buy mages.. and more cash = more mages and also you'll be able to pay more upkeep while still having some cash to spare.
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Old June 19th, 2008, 08:11 PM

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Default Re: refuting common wisdom on scales everybody knows

GOLD IS KING

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Old June 19th, 2008, 08:19 PM

MaxWilson MaxWilson is offline
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Default Re: refuting common wisdom on scales everybody knows

Baalz,

The one thing that troubles me about your post is that your refutations all have the sound of knocking down straw men. "Never take drain, always take Order-3, always take Sloth-3." I think the conventional wisdom is that most things do have niches, and to the extent that Production, Drain, etc. are looked down on it is because the niche is small.

To take a specific example: Ashdod is my current flavor of the month, and the first thing I said when I looked at it was, "Whoa, if anybody ever needed a Prod scale, Ashdod does. 88-resource sacreds??? 50-resource Archers?" In actual practice Prod did not seem to be worth its points. In the early game, expansion works fine with sacreds even if you're using Sloth (+ human slingers if desired). Later on, I find supply problems much more of a problem than resource constraints, even if I'm playing with Sloth. Low Prod simply means that I have to plan my wars a few more turns in advance (building for 4 turns instead of 2) and/or use slightly cheaper troops, but once a campaign is in progress it's mostly limited by other factors. You could give me Prod-infinity and I still probably wouldn't pay 240 points for it, given how tight my point budgets tend to be. It would speed up early game expansion by a factor of 1.5 or 2 at most, and it would make it easier to pump gold onto the front lines in the form of troops in the midgame. (Well, I guess Prod-infinity would also give me +infinity to gold, and I'd pay points for THAT.)

So far I haven't played a nation that could really benefit from Prod scales, although there are a couple that should probably stick with Prod-0. (Ashdod may be one of these.)

-Max

P.S. I don't look down on Drain though, actually. I think 80 points for Drain-2 is potentially quite a good deal for certain nations/builds.
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Old June 19th, 2008, 08:33 PM
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Default Re: refuting common wisdom on scales everybody kno

I have been a big fan of luck to make money over order. Order takes a while to get rolling – it also depends on what types of provinces you are in. Surrounded by wasteland or mountains – enjoy that +20% on a 12 income province (assuming your dominion has even gotten ramped up). I know people will point to tests and algorithms that show order is better. But as a finance guy, I am all about the time value of money and hitting a lucky trade fair that adds +1000 gold early on, or gets you a free hero/mage (think +8 RP in the first turn over 60 turns is ~ 500RP) is well worth it. Not too mention the gems, which are invaluable in the late game and often the only way to get a diverse gem income ramped up.

As for Drain, I have not had any luck taking Drain scales yet, but am hoping to find a way to make them work.

Not a big Production fan either, probably due to my innate love of Sloth.
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Old June 19th, 2008, 08:55 PM
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Default Re: refuting common wisdom on scales everybody kno

I feel like the balance in a lot of games is heavily swayed by a single pivotal event, like finding Mount Chaining, or getting a great indy mage that diversifies you into 1 or more new paths. Getting a national hero like Baba Yaga or Angrboda on the 2nd turn is just so amazing, which is why I like luck.
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Old June 19th, 2008, 08:29 PM
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Default Re: refuting common wisdom on scales everybody kno

Ah yes, in some situations order can indeed buy production, but in others production 'buys' gold. Sometimes your capital only troops are much better than what you can get at other castles, so you use less of them, so you spend less gold and have less upkeep. Sometimes (as I mentioned before) you can get heavy infantry instead of medium saving gold and upkeep. Sometimes your initial expansion (before you can get up additional castles) is much faster, gaining you more income than order would have gotten you.

You're missing my point in pointing out that you can buy production by spending gold...everybody knows gold can buy production which is why gold is king. My point is to remember that production can also 'buy' gold and sometimes that is the more efficient way to go.
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  #9  
Old June 19th, 2008, 08:59 PM

quantum_mechani quantum_mechani is offline
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Default Re: refuting common wisdom on scales everybody kno

Many of your points are valid- lots of gold without a good outlet doesn't do much good, taking sloth is not the best option for some nations, drain is useful mine when you need points - but I absolutely cannot agree that order 3 is not optimal in all but the most unusual of situations. While it's true it is possible to find yourself in a situation without a good gold outlet, that is very rare. Almost all nations can channel gold to immediate and significant effect- either buying the better mages that can boost research and provide an ace in the hole in battle magic, or simply worthwhile troops (this applies even for nations that benefit from prod- they benefit even more if they can afford more heavy troops). And as other have pointed out, even when supposing you have sufficient gold for your mages and troops of choice, building forts with gold is an almost universally worthwhile application.

This is not to say you cannot be quite successful with turmoil 3, with any nation. Obviously the gold available to each nation can vary a great deal, regardless of scales, but that in no way implies that stacking the deck against yourself is a good idea. The bottom line as I see it is that order is such an all purposely useful scale, that realistically there are very few things you could sacrifice those points for a better return.
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Old June 19th, 2008, 09:04 PM
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Default Re: refuting common wisdom on scales everybody kno

Great post. But then Im known for doubting the things everybody knows. One of the things I love about this game is that even in years of debate, no absolute winning strategy has been agreed on. I love to concentrate on the lost scales, the never used units, the worthless spells, and discover some tactic that makes them useful again
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