.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 19th, 2008, 09:06 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Quote:
Gandalf Parker said:
One of the things I love about this game is that even in years of debate, no absolute winning strategy has been agreed on.
I would be quite surprised if this was the case for any game of significant complexity.
Reply With Quote
  #2  
Old June 19th, 2008, 09:58 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: refuting common wisdom on scales everybody kno

Well written and insightful as usual Baalz.

I've got a couple games going with Turmoil 1, Growth 2 and Luck 3 atm, and i'm liking it. Virtually no bad events in one, a single burnt lab in the other, decent cash, plenty of heroes and volunteers and the occasional big cash prize. It's both fun and viable and will use it again.
Reply With Quote
  #3  
Old June 19th, 2008, 11:12 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: refuting common wisdom on scales everybody kno

A very thought provoking topic Baalz.

Quote:

Gandalf Parker said:
One of the things I love about this game is that even in years of debate, no absolute winning strategy has been agreed on.
Quote:
I would be quite surprised if this was the case for any game of significant complexity.
I wish there were more games of significant complexity, but I can think of very few compared to the number of 'tank rush' style rts's that have been on the market over the years.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.