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  #1  
Old June 20th, 2008, 04:34 PM
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Hoplosternum Hoplosternum is offline
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Default Re: Thoughts on making \"luck\" equally attractive

Worthy Heroes is a great mod. But the problem with many of the heroes are they are too thematic and therefore similar to what you get anyway.

For example Pythium gets a great Mage as a hero. He's like an extra Holy Theug. Stacks of magic. But he's very similar to the mages you already can recruit - even if a bit better. He doesn't really add anything different. A weaker mage with Nature or Earth would be far more useful really.

Likewise Jomon gets a nice assassin hero. But they can already recruit assassins so his value is that much less.

Niefel gets a blood Jarl iirc. Probably the strongest hero in the mod. But to Niefel he is just another Jarl with an extra blood path or two.

The sea nations seem to get a few traitors/heretics from their enemies and I think these are probably very useful. What you want is not necessarilly more powerful heroes but ones that can do things you usually can't. Paths you can't recruit. A thug if you have none you can summon/recruit. An assassin or spy if you don't have these as nationals. Someone who is naturally amphibious for a land lubber nation. If the heroes gave you extra options rather than just an extra (all be it good) leader that would make the luck scales better.

As I am a big fan of magic diversity I would also like to see an event that gives a random commander a random path in magic.
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Old June 20th, 2008, 04:45 PM

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Default Re: Thoughts on making \"luck\" equally attractive

Simply remove the 3 event cap, or increase the number of possible events per turn.

I'd also really like to see the militia event disappear.
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Old June 20th, 2008, 04:49 PM

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Default Re: Thoughts on making \"luck\" equally attractive

No one is taking luck for heroes, chance is still very small. That is just one of the reasons not to take Misfortune [though I got heroes with Misf2]. Order3 makes it even less interesting to take Luck and better to take Misf.

All the things you can get from luck are really nice, but still, Order makes them really less frequent. And that pesky even limit. That simply makes that scale not worth much later. Especially when you have order.
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Old June 20th, 2008, 05:05 PM

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Default Re: Thoughts on making \"luck\" equally attractive

Maybe increase the chance of getting a hero each turn by 1.5 percent, rounded up, rather than 1 percent.

Maybe instead of just getting a chance at heroes, you would with positive luck only also get random chance at a mercenary hero, or band of mercenaries. So instead of having to bid for them against other nations, they show up at your gate, and you can accept them, pay their upkeep, or refuse them.

They could be identical to mercenaries in the game now, but have different names. and never run out.
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Old June 20th, 2008, 05:08 PM

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Default Re: Thoughts on making \"luck\" equally attractive

As far as I know the 3 event limit cap is another myth... I read some people writing about getting 5 or 6 good events in a single turn regularly.

But I'd sure like an official confirmation.
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Old June 22nd, 2008, 01:53 PM

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Default Re: Thoughts on making \"luck\" equally attractive

If there could be more than 3 events per turn per nation, luck would be more interesting.
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Old June 22nd, 2008, 02:53 PM
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Default Re: Thoughts on making \"luck\" equally attractive

Quote:
LDiCesare said:
If there could be more than 3 events per turn per nation, luck would be more interesting.
Luck can give you at least 4 events, perhaps more. I don't know what the actual limit is. It's hard to test because some events can also happen from spells cast by AI or other players, but I and other players have got more than three events that didn't come from spells, without special event-generating pretenders.
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Old June 22nd, 2008, 05:26 PM

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Default Re: Thoughts on making \"luck\" equally attractive

Chris_Byler:

I think Misfortune is fine as it is. Simply Luck is not good enough to invest points there most of the time. Mostly because Order makes it weaker and it gets weaker with big nations [and everyone plans to have a big nation].
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