|
|
|
 |

June 20th, 2008, 04:34 PM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2003
Location: Romford, England
Posts: 445
Thanks: 95
Thanked 13 Times in 9 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
Worthy Heroes is a great mod. But the problem with many of the heroes are they are too thematic and therefore similar to what you get anyway.
For example Pythium gets a great Mage as a hero. He's like an extra Holy Theug. Stacks of magic. But he's very similar to the mages you already can recruit - even if a bit better. He doesn't really add anything different. A weaker mage with Nature or Earth would be far more useful really.
Likewise Jomon gets a nice assassin hero. But they can already recruit assassins so his value is that much less.
Niefel gets a blood Jarl iirc. Probably the strongest hero in the mod. But to Niefel he is just another Jarl with an extra blood path or two.
The sea nations seem to get a few traitors/heretics from their enemies and I think these are probably very useful. What you want is not necessarilly more powerful heroes but ones that can do things you usually can't. Paths you can't recruit. A thug if you have none you can summon/recruit. An assassin or spy if you don't have these as nationals. Someone who is naturally amphibious for a land lubber nation. If the heroes gave you extra options rather than just an extra (all be it good) leader that would make the luck scales better.
As I am a big fan of magic diversity I would also like to see an event that gives a random commander a random path in magic.
|

June 20th, 2008, 04:45 PM
|
Sergeant
|
|
Join Date: Oct 2006
Posts: 238
Thanks: 0
Thanked 11 Times in 3 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
Simply remove the 3 event cap, or increase the number of possible events per turn.
I'd also really like to see the militia event disappear.
|

June 20th, 2008, 04:49 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
No one is taking luck for heroes, chance is still very small. That is just one of the reasons not to take Misfortune [though I got heroes with Misf2]. Order3 makes it even less interesting to take Luck and better to take Misf.
All the things you can get from luck are really nice, but still, Order makes them really less frequent. And that pesky even limit. That simply makes that scale not worth much later. Especially when you have order.
|

June 20th, 2008, 05:05 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
Maybe increase the chance of getting a hero each turn by 1.5 percent, rounded up, rather than 1 percent.
Maybe instead of just getting a chance at heroes, you would with positive luck only also get random chance at a mercenary hero, or band of mercenaries. So instead of having to bid for them against other nations, they show up at your gate, and you can accept them, pay their upkeep, or refuse them.
They could be identical to mercenaries in the game now, but have different names. and never run out.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

June 20th, 2008, 05:08 PM
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
As far as I know the 3 event limit cap is another myth... I read some people writing about getting 5 or 6 good events in a single turn regularly.
But I'd sure like an official confirmation.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
|

June 22nd, 2008, 01:53 PM
|
Captain
|
|
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
If there could be more than 3 events per turn per nation, luck would be more interesting.
|

June 22nd, 2008, 02:53 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
Quote:
LDiCesare said:
If there could be more than 3 events per turn per nation, luck would be more interesting.
|
Luck can give you at least 4 events, perhaps more. I don't know what the actual limit is. It's hard to test because some events can also happen from spells cast by AI or other players, but I and other players have got more than three events that didn't come from spells, without special event-generating pretenders.
|

June 22nd, 2008, 05:26 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Thoughts on making \"luck\" equally attractive
Chris_Byler:
I think Misfortune is fine as it is. Simply Luck is not good enough to invest points there most of the time. Mostly because Order makes it weaker and it gets weaker with big nations [and everyone plans to have a big nation].
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|