.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2002, 05:59 PM
Quikngruvn's Avatar

Quikngruvn Quikngruvn is offline
Sergeant
 
Join Date: Jul 2001
Location: South Carolina, USA
Posts: 369
Thanks: 0
Thanked 0 Times in 0 Posts
Quikngruvn is on a distinguished road
Default Re: New Mod: The Art of War Mod

I like the idea of multiple hulls, but could you retrofit, say, a Frigate Inefficient-1 to a standard Frigate? My gut tells me no, but I haven't tested this.... I like the idea of having multiple, progressive hull types, but I don't like the idea of being stuck with an inefficient hull if I build it.

Otherwise... this looks to be a really nice mod once it's fleshed out and finished.

Quikngruvn
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
Reply With Quote
  #2  
Old May 3rd, 2002, 07:23 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: New Mod: The Art of War Mod

quote:
Originally posted by Quikngruvn:
I like the idea of multiple hulls, but could you retrofit, say, a Frigate Inefficient-1 to a standard Frigate? My gut tells me no, but I haven't tested this.... I like the idea of having multiple, progressive hull types, but I don't like the idea of being stuck with an inefficient hull if I build it.

Otherwise... this looks to be a really nice mod once it's fleshed out and finished.

Quikngruvn



As I recall, the 'modified maintenance ability' is effective when placed in a component. So, rather than have various hulls with different maintenance levels, have all hulls with higher maintenance costs initially and have an 'engineering' tech field that produces crew quarters with increasing levels of maintenance reduction ability. Just retrofit your old ship with the newer crew quarters (standing for newly trained engineers who will save your resources).
Reply With Quote
  #3  
Old May 3rd, 2002, 07:23 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: New Mod: The Art of War Mod

Nope, once you build a hull you are stuck with it or you can scrap it. You can retrofit components, but not to different hulls, even of the same size. You can see this youself in the stock game if you try to retrofit a smal transport to a colony hull.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #4  
Old May 3rd, 2002, 11:14 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: New Mod: The Art of War Mod

"As I recall, the 'modified maintenance ability' is effective when placed in a component. So, rather than have various hulls with different maintenance levels, have all hulls with higher maintenance costs initially and have an 'engineering' tech field that produces crew quarters with increasing levels of maintenance reduction ability. Just retrofit your old ship with the newer crew quarters (standing for newly trained engineers who will save your resources). "

Very good idea. One thing to keep in mind is that the hull selection window has NO obselete function. In other words, if you have a tech area that gives 10 ships, each a replacement of the Last.. those ships will always show up. It gets really cluttered, really fast.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #5  
Old May 5th, 2002, 03:57 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: New Mod: The Art of War Mod

Ok, I muddled around with this idea for a couple days waiting for inspiration and I think I came up with a combination that I like.

The plan as it is now is to allow all the ship hulls to be built at level one of ship construction. Instead of adding a bunch of hulls though I am doing what was suggested and adding a component that modifies maintenance. I tested this and it does work fine. This will allow designs to be upgraded.

For those that are interesed in the details, I have changed the exsisting Life Support component to "Primary Life Support" and added a One per ship restriction to it. I then am adding a component with life support ability called "Engineering Deptartment" that is also one per ships and is larger and more expensive than the Primary Life Support. In the component description I state that this is required for ships and bases larger than 500Kt. Since the pimary life support can only be added once, people should use the enginering dept for cruisers and above for the second life support comp.

Then I am adding an "Auxillary Life Support" that is also larger and more expensive than the primary life support and Engineering section for the larger ships/bases that require more than two life supports.

At higher levels of ship construction the engineering dept and auxillary life support will be smaller and less expensive, but in the early levels they will be large enough and expensive enough to significantly restrict the effectiveness and efficency of larger ships. Also they will never be as small as Primary life support so they should never be used in place of Primary life support, although there is really no way to prevent that if someone wants to be contrary.

Also at higher levels of ship construction the Engineering Dept will offer progressively larger reductions in maint, which will make the bigger ships much more useable later in the game.

I am also considering furhter penalizing the larger ships early in the game by giving the hull a maint penalty which will be offset later in the game by the engineering dept.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old May 5th, 2002, 05:05 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: New Mod: The Art of War Mod

quote:
I am also considering furhter penalizing the larger ships early in the game by giving the hull a maint penalty which will be offset later in the game by the engineering dept.

That would be a good idea. Of course, then you could design small ships with the engineering department, and get really low maintainence ships.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #7  
Old May 5th, 2002, 05:48 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: New Mod: The Art of War Mod

quote:
Originally posted by Imperator Fyron:

That would be a good idea. Of course, then you could design small ships with the engineering department, and get really low maintainence ships.

True. Early on the Engineering dept will be large enough and offer little or no maint reduction though so that should not be abused. Later in the game though once the eng dept gets small enough to use on the smaller ships and the maint reduction comes into play it could be a valid comp to put on a smaller ship and the lower maint should help to keep them a viable option, which is part of the goal of this whole thing.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.