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  #1  
Old May 7th, 2002, 08:13 PM
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geoschmo geoschmo is offline
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Default Re: New Mod: The Art of War Mod

Not sure why I used life support instead of crew quarters for the egineering section. Just did. Could have been either.

Yes, using a master comp as is instead of the engineering section would put a severe crimp on the maint for larger ships. I suppose there is nothing stopping one from using a master comp and an engineering section.

I will have to work on that. Perhaps the master comp will have tech reqs in computers and ship construction, and the higher levels of ships construciton, you will get a master comp with a better maint reduction. Keep it equal to the same level of engineering section. That could work. Of course then you'd have people using master computers on small ships and getting free maint. Maybe I don't want to do that afterall.

Thanks for pointing that out.

Geo

[ 07 May 2002: Message edited by: geoschmo ]

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Old May 7th, 2002, 08:36 PM

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Default Re: New Mod: The Art of War Mod

Also remember that unless the maintance bonuses don't stack, people will probably put both a master computer and engineering section on, just to get the enhanced maintance reduction.

EDIT: you never did tell me if you wanted the "warhead + body" missile types I made. I'll assume that's a no

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[ 07 May 2002: Message edited by: Phoenix-D ]

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Old May 7th, 2002, 08:53 PM
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Default Re: New Mod: The Art of War Mod

I believe maint bonuses do stack. So that about clinches it. You will still need to have an engineering section on you ships with master computers, ubless you have pleanty of money and don't care about the maintenance reduction. But for a large ship the 40Kt sholdn't be that critical.

I am still interested in the missles. I just haven't got to that point in the mod yet.

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Old May 7th, 2002, 09:16 PM

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Default Re: New Mod: The Art of War Mod

OK. I'll try and clean them up a bit, balance them out better.

Are you planning on adjusting weapon damage any? Because these were based on the standard CSM damage and changed from there. PM me when you get around to wanting them, and I'll send over what I have.

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Old May 8th, 2002, 03:48 AM

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Default Re: New Mod: The Art of War Mod

Geoschmo, One thing I really liked about the deathstalker Mount Mod was the Mini Mount for components. (you know, the one that halved the size of non-weapon components for twice the price)
This allowed you to create 'Elite' ships that were costly to build, but could carry much more.
This trade-off between Build time/Maint-and- repair-cost and capability was self balancing IMO.
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Old May 17th, 2002, 06:50 AM
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Default Re: New Mod: The Art of War Mod

This mod is really cool, i haven't played too far yet but it is very interesting. I liked all hte work you put in on the ships. I did go after ECM tech as i usually would and found to my dismay and then eventual joy that it didn't work as well.
This is much more realistic and i really like that, also the engineering component thing is cool too.
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Old May 19th, 2002, 11:22 PM
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Default Re: New Mod: The Art of War Mod

Geo,

Nice mod concept, I like. Took a look at the components and was a little taken aback with the sensors/ecm balance. I know that you wanted sensors to have the edge but by five times? Ouch. Was that intentional?

Wouldn't a 50/30 or even a 50/20 sensor/ecm split be somewhat better? At least then you'd have some small sense of accomplishment (having researched ten levels of combat support after all).

I would think that any self-respecting Supreme Galactic Overlord would have his researchers flogged for so piddling a result as 1% per level.
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