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  #1  
Old June 21st, 2008, 02:22 PM

MaxWilson MaxWilson is offline
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Default Re: Gileadite Archers

Well, they do show up in PD, where they're middling-okay. I tend to think they're too expensive (in gold terms) to be worth massing over human slingers. I do sometimes include a handful of Gileadite Archers as archer decoys and/or Soul Vortex batteries--they're much more durable than human slingers.

I'd probably be more willing to cart Gileadite Archers along if they had mapmove 2 like everybody else.

-Max
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Old June 21st, 2008, 02:47 PM
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Default Re: Gileadite Archers

While it would certainly make the unit more balanced, would giving Ashdod mapmove 2, precision 12 Gileadite Archers be good from nation vs nation perspective?
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Old June 21st, 2008, 03:34 PM

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Default Re: Gileadite Archers

Whoa there! I never said I thought they *should* have mapmove 2. (Sorry if that was unclear in context.) Heavily-armored archers usually don't. All I meant was that the low mapmove results in me building Bashanites as a resource sink instead of Gileadite Archers, unless I'm on hilly terrain anyway. I am quite happy to have Gileadite archers be useful for a specific niche.

For what it's worth, I think Ashdod is awesome enough without needing a boost to Gileadite archer precision. It would be like giving Vanir infantry tower shields.

-Max

P.S. On the other hand, I sure wish I could think of a good use for the Amorites. Maybe in the midgame against thugs? Giants with weak poison weapons just seem kind of weird to me--but I haven't tried them out. <one quick test later> Actually the Amorites are pretty cool. Spears make them more survivable than Bashanites actually because of repel (and they have the same defense), while strong poison (2 damage per turn?) makes up for the lost damage. Only average morale, but not bad really. They actually did a better job than the Bashanites at killing off one of my thugs (because of the poison).
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Old June 23rd, 2008, 06:02 AM

Kuritza Kuritza is offline
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Default Re: Gileadite Archers

MA Bakemono samurai archers are are whole lot better, and it doesnt make Bakemono overpowered, does it?
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Old June 23rd, 2008, 06:33 AM

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Default Re: Gileadite Archers

I don't quite follow. MA Shinuyama has some Dai Bakemonos with longbows (less damage than Gileadite bows). Is that what you mean? Slightly better precision (+1) than Gileadite Archers, slightly less resource cost, significantly less gold cost (45 -> 30), half as many hit points, better mapmove.

But regardless, I think Ashdod is awesome enough already, and the Gileadite Archer has a niche. If the devs increased Gileadite archer precision on the grounds that e.g. long-lived giant races have more time to practice archery, I'd be okay with it, but I would not do so myself because I'm not sure it's thematic.

-Max
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Old June 23rd, 2008, 05:46 PM
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Default Re: Gileadite Archers

Ashdod does already seem to have a pretty good military machine backed by interesting magic.

If you want to mass the archers... at least they're not capitol-only. Probably better to use these with their 50-square range on 'fire at rear' with a hope of killing mages, and use ordinary archers for killing enemy archers or firing indiscriminately into a melee.
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Old June 23rd, 2008, 05:50 PM
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Default Re: Gileadite Archers

Units can't Fire Rear.
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Old June 24th, 2008, 05:16 AM

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Default Re: Gileadite Archers

Quote:
MaxWilson said:
I don't quite follow. MA Shinuyama has some Dai Bakemonos with longbows (less damage than Gileadite bows). Is that what you mean? Slightly better precision (+1) than Gileadite Archers, slightly less resource cost, significantly less gold cost (45 -> 30), half as many hit points, better mapmove.

Dai Bakemonos are cheaper both in gold and resources, have better precision, deal less damage with their arrows and formidable in melee - while gileadites arent. I think that overall, Dai Bakemonos are much better.
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