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Old June 21st, 2008, 03:34 PM

MaxWilson MaxWilson is offline
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Default Re: Gileadite Archers

Whoa there! I never said I thought they *should* have mapmove 2. (Sorry if that was unclear in context.) Heavily-armored archers usually don't. All I meant was that the low mapmove results in me building Bashanites as a resource sink instead of Gileadite Archers, unless I'm on hilly terrain anyway. I am quite happy to have Gileadite archers be useful for a specific niche.

For what it's worth, I think Ashdod is awesome enough without needing a boost to Gileadite archer precision. It would be like giving Vanir infantry tower shields.

-Max

P.S. On the other hand, I sure wish I could think of a good use for the Amorites. Maybe in the midgame against thugs? Giants with weak poison weapons just seem kind of weird to me--but I haven't tried them out. <one quick test later> Actually the Amorites are pretty cool. Spears make them more survivable than Bashanites actually because of repel (and they have the same defense), while strong poison (2 damage per turn?) makes up for the lost damage. Only average morale, but not bad really. They actually did a better job than the Bashanites at killing off one of my thugs (because of the poison).
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