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  #1  
Old June 22nd, 2008, 03:40 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
Endoperez said:
Hostile Luck: it should work as Misfortune. It only enables bad events in the province in question, doesn't affect the ratio of good and bad events in the empire.
Hostile Magic: It should have no effect on research. I tested it, it doesn't help enemy research.
Hostile Growth: I didn't properly test it, but two of my three inquisitors got old age afflictions in hostile Growth 3 dominion.

Preaching province with Order, Production and Growth from hostile to positive dominion: no effect on income, resources or supplies. Population grew even under hostile growth.

I think this means that Order and Production give full benefits even in hostile dominion, Growth gives full supply and income benefits even in hostile dominion but not old age affliction resistance. Hostile magic goesn't give research bonus and lowers everyone's magic resistance.

This leaves only hostile Luck and hostile negative scales as untested. I presume they are all handled as negative scales.

These are interesting observations. The only thing that troubles me is that in a current game, I AM benefiting from an enemy Magic scale. It's Silvan, which is using CBM Scales, so with 2 Magic I am getting +2 RP. One of my castles is in enemy dominion with 1 Magic, and my mages there get +1 RP.

It's possible I suppose, that means you don't get their bonus unless you would get an equal or larger bonus in your dominion, but is that consistent with your checking? And is that even in the realm of possibility, that each scale would be coded to behave differently in enemy dominion? O.o
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Old June 22nd, 2008, 09:52 PM

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Default Re: Keeping Helpful Enemy Dominion Alive...

Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max
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Old June 23rd, 2008, 01:39 AM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Quote:
MaxWilson said:
Jim,

Are you sure you're not confusing it with the experience bonus? Screenshots might help to figure out what's going on, actually.

-Max

Absolutely not from experience, these are fresh mages just being trained in the province. And since it's a currently running MP game, not sure how I feel about screens..... :S
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Old July 3rd, 2008, 01:31 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

I was quite convinced that you never benefit from an enemy positive scales but was surprised in a game (still running) to benefit from his higher magical scales.

My magic scale is +1 but my fort, though under my dominion, still had magic +3 due to my neighbor and my mages were having +2 in research.
Sadly, being under my dominion, that scale has started to lower. I now only have magic +2 and so I'm back to +1 research.
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Old July 3rd, 2008, 01:40 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

If the province is under your dominion, even if it has leftover scales from someone else, you benefit. Of course, as your dominion increases, the scales go to your own.
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Old July 3rd, 2008, 02:03 PM

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Default Re: Keeping Helpful Enemy Dominion Alive...

Yeah. At that point they're *your* magic scales, the same as if you had a site that increased Magic. That's probably what Jim was seeing too.

Jim, can you confirm?

-Max
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Old July 3rd, 2008, 06:14 PM
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Default Re: Keeping Helpful Enemy Dominion Alive...

Well I definitely had a black candle in the province in question, at the time that I posted. However, now I'm getting some really weird conflicting observations that tend to suggest I am not benefiting from enemy Magic scale. I'm actually thoroughly confused at this point.

Honestly, while I really enjoy the idea of Luck inverting, I'm not sure I agree with other scales not giving benefit to whoever owns the province. Just seems to me that if your spiritual influence makes a region less OR more prosperous, this would be independent of ownership. < shrug >
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