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  #1  
Old June 23rd, 2008, 10:41 PM
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Default Re: Making a PC game / starting a game company?

I'm the opposite, I've got a lot of years experience with many different aspects of designing games, but am a very poor programmer, so my biggest problem with creating computer games is finding someone who will do what I want them to, committedly, without having to pay them large amounts of money for it.
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  #2  
Old June 23rd, 2008, 10:52 PM
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Default Re: Making a PC game / starting a game company?

My background is more in managing programmers and Ive been involved with PC game designers since the birth of PCs.
"Managing programmers has been compared to herding cats. They dont tend to move together. Your best bet is to stand behind them, make lots of noise, and hope that one of them ends up where you wanted them to go."

However, I will pitch this.
ANY programmer who has a game in working alpha mode can easily move toward getting help for more development and finally distribution. There are many ways. SourceForge for open source. CafePress for self distribution. And I highly recommend Shrapnel for first game independent developers. I would avoid the really large shelfware companies until your 3rd major release (or sequel) and will gladly discuss the whys and hows with anyone who is interested.

And MAJORLY I would warn anyone against being BOTH a new developer AND starting their own game company.

InMYHumbleOpinion of course.
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  #3  
Old June 24th, 2008, 12:59 AM

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Default Re: Making a PC game / starting a game company?

Many people try open-source games and have great and really nice plans. But there come obstacles. They are divided into 2 groups:

1. Money

You NEED money. You need at least some of them. There is no way to finish even small game without investing some $. Of course assuming you want it released. You need to spend them for domains, hosting, creating company, doing all registrations, paying for artists [as you may get a programmer that will do it for free or % of profits, don't count on artis in that matter, they are also really lazy]. Most projects go down because people cannot scale project to what they can afford. If you want to start a 3D MMORPG from scratch without winning lottery first, you are really wasting your time. I have been in one open-source project like that

2. Management

Even smallest project requires a project leader that can do the job. And that is not an easy task. And it becomes almost impossible task when you do not pay your people, there is almost no way to really motivate them or get them to work on schedule. You need here skills that you won't learn anyway. Not on some useless Management degree on university [you can be Mc Donald's manager after that in best case]. You need to know about wikis, technical documentation, copygight issues, business law, etc etc. Most game projects are led by people that think that making game will be as fun as playing them. But there is not much fun in it, at least not until things are working, which is really the end.

Skills are not a problem - you can learn if you really want. Time too - you will need 10x more than any professionals and you won't be able to keep any schedules anyway. I made some mistakes already Started with being lead world designer for 3d MMORPG - it was like 8 years ago or more and if it was finished it would be 10x bigger and more complicated than WoW [which did not exist]. We of course were naive enough to not spot problems like that Later I tried few more things, but really learned that I should scale down my plans. Working on browser-based game now and even here I know I complicated my life way too much.

If you really want smth you should either start with minor role in medium-project [like browser-baser game] or make your own board-game/flash game [like tower defence]. And indie game makings looks more fun than all those corporations anyway. I bet no one here would like to work for EA
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Old June 24th, 2008, 06:18 PM
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Default Re: Making a PC game / starting a game company?

Quote:
Zeldor said:
Many people try open-source games and have great and really nice plans. But there come obstacles. They are divided into 2 groups:
I could make a case arguing most of that. At least as absolutes.

As far as the money thing, thats part of what I do all day. I make internet recommendations. I often pitch how people can do "domains, hosting, creating company, doing all registrations, paying for artists" with no layout of funds. Often in the area of creating other businesses on the net but it applies to this one also. It takes abit longer and more hands-on of course but its possible if someone really wants it.

And, Ive even seen projects share the responsibilities of item 2 successfully. Not many, but some.
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Old June 25th, 2008, 11:38 AM
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Default Re: Making a PC game / starting a game company?

I think I will stick to working on a board game. Sadly I cannot deny that I prefer the wine, women and song to more work in front of a computer in my free time.
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Old June 25th, 2008, 12:27 PM

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Default Re: Making a PC game / starting a game company?

Quote:
DonCorazon said:
I think I will stick to working on a board game. Sadly I cannot deny that I prefer the wine, women and song to more work in front of a computer in my free time.
Somehow I don't think board games are the route to wine, women and song either.
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Old June 25th, 2008, 12:55 PM

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Default Re: Making a PC game / starting a game company?

Well he didn't specify the quality of the wine, women or song he was after. In my experience just about anything can be a route to crap wine, cheap women and bad songs.
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Old June 23rd, 2008, 10:58 PM
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Default Re: Making a PC game / starting a game company?

I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.

I guess it could be that way with a programmer too, so perhaps I'm blessed in not having to go it alone. But it's a hard road, because you basically have to work 80 hours a week instead 40 for some distant and by no means certain goal of low to moderate success. It has its moments though.
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Old June 24th, 2008, 04:48 AM
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Default Re: Making a PC game / starting a game company?

Quote:
sector24 said:
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
This is very true. Just look at Djinnibad, and how the "artist" in there left the whole project without really saying anything, with no real explanations... That's just rude. I still wish he'd come back and finish what he started.


Personally, I've been drawing for a short time, few years, and I haven't managed to force myself to produce anything in an orderly fashion. I can see the results, as well - or rather, NOT see them. I didn't get to study animation, as I wanted. I get to go to a "3d modelling/animation for games" school/course, but that's not something I want to do. Creating games for work is very different from playing games for fun.
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Old June 24th, 2008, 08:04 AM
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Default Re: Making a PC game / starting a game company?

Agreed, Endo. But I hope that something will be done about that. Actually, I hope that I will decide on LA commanders and mages soon & so it will appear - at least, with borrowed-graphics version. It's even possible that I will adopt some of the said graphics so that they'll look authentic enough.. Dreams, dreams...
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