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Old June 24th, 2008, 04:48 AM
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Endoperez Endoperez is offline
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Default Re: Making a PC game / starting a game company?

Quote:
sector24 said:
I've designed about a dozen games, and gotten 3 of them programmed with a friend of mine. The hardest thing for us is finding an artist. We have been through at least 20 artists/graphic designers, and not a single one of them had a scrap of discipline. They'll do one 3d model and then quit, or a handful of pictures and then you'll never hear from them again. No amount of money seems to overcome laziness/lack of motivation in this regard.
This is very true. Just look at Djinnibad, and how the "artist" in there left the whole project without really saying anything, with no real explanations... That's just rude. I still wish he'd come back and finish what he started.


Personally, I've been drawing for a short time, few years, and I haven't managed to force myself to produce anything in an orderly fashion. I can see the results, as well - or rather, NOT see them. I didn't get to study animation, as I wanted. I get to go to a "3d modelling/animation for games" school/course, but that's not something I want to do. Creating games for work is very different from playing games for fun.
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Old June 24th, 2008, 08:04 AM
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Default Re: Making a PC game / starting a game company?

Agreed, Endo. But I hope that something will be done about that. Actually, I hope that I will decide on LA commanders and mages soon & so it will appear - at least, with borrowed-graphics version. It's even possible that I will adopt some of the said graphics so that they'll look authentic enough.. Dreams, dreams...
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