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January 26th, 2003, 05:17 AM
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National Security Advisor
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Re: New Mod: The Art of War Mod
Fyron is correct there DL. The Space Yard component doesn't have a one per ship restriction to remove even. If you look in the components file it says none on that line. The one per ship limit is a hard code thing.
You could simulate it though by having several different space yard comps at each tech level, with progressivly more construct ability and progresivly larger size as well.
Geoschmo
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January 26th, 2003, 05:20 AM
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National Security Advisor
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Re: New Mod: The Art of War Mod
"The one per ship limit is a hard code thing."
So is the one per planet thing, but SJ found a way around that. The retrofit code is probably a bit tighter though. More easily abuseable.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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January 27th, 2003, 01:12 PM
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Lieutenant Colonel
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Re: New Mod: The Art of War Mod
So I discovered.  It was a cool idea, though (in my admittedly heavily biased opinion). Oh well, that just saves me the trouble of trying to balance the new SY system! 
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January 28th, 2003, 06:34 PM
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Major
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Re: New Mod: The Art of War Mod
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?
mlmbd
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January 28th, 2003, 07:09 PM
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Re: New Mod: The Art of War Mod
Quote:
Originally posted by mlmbd:
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?
mlmbd
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No, the ability is what defines it as being a shipyard. That is what the game is looking for when limiting the number of them allowed. It's not simply looking at a name or something.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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January 29th, 2003, 05:56 PM
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Major
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Re: New Mod: The Art of War Mod
geo, OK, Thanks! Was just wondering!
mlmbd
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January 30th, 2003, 11:48 PM
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Corporal
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Re: New Mod: The Art of War Mod
Dumbluck,
Please see my post in the Alpha testing thread.
KirbyEF
[ January 30, 2003, 21:53: Message edited by: kirbyef ]
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