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  #1  
Old January 26th, 2003, 05:17 AM
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Default Re: New Mod: The Art of War Mod

Fyron is correct there DL. The Space Yard component doesn't have a one per ship restriction to remove even. If you look in the components file it says none on that line. The one per ship limit is a hard code thing.

You could simulate it though by having several different space yard comps at each tech level, with progressivly more construct ability and progresivly larger size as well.

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Old January 26th, 2003, 05:20 AM

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Default Re: New Mod: The Art of War Mod

"The one per ship limit is a hard code thing."

So is the one per planet thing, but SJ found a way around that. The retrofit code is probably a bit tighter though. More easily abuseable.

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Old January 27th, 2003, 01:12 PM

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Default Re: New Mod: The Art of War Mod

So I discovered. It was a cool idea, though (in my admittedly heavily biased opinion). Oh well, that just saves me the trouble of trying to balance the new SY system!
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Old January 28th, 2003, 06:34 PM
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Default Re: New Mod: The Art of War Mod

Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?

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Old January 28th, 2003, 07:09 PM
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Default Re: New Mod: The Art of War Mod

Quote:
Originally posted by mlmbd:
Is it possible to mod a componet/facility that has ship building ability, without it being a shipyard?

mlmbd
No, the ability is what defines it as being a shipyard. That is what the game is looking for when limiting the number of them allowed. It's not simply looking at a name or something.

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Old January 29th, 2003, 05:56 PM
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Default Re: New Mod: The Art of War Mod

geo, OK, Thanks! Was just wondering!

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Old January 30th, 2003, 11:48 PM
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Default Re: New Mod: The Art of War Mod

Dumbluck,

Please see my post in the Alpha testing thread.

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[ January 30, 2003, 21:53: Message edited by: kirbyef ]
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