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June 24th, 2008, 05:16 PM
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Corporal
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Join Date: Apr 2007
Posts: 82
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Thanked 1 Time in 1 Post
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Re: An introduction to Arga Dis, Blood and Bronze
I doubt there'll be a consensus as far as pretender design goes. Arga Dis has enough magical diversity that it doesn't actually need a rainbow pretender, although the access to air and water as well as the research benefits are nice. The troops are strong enough that they don't strictly need an awake SC, as it seems as though gilgans could probably stop a trample or bless rush. The sacreds are recruitable anywhere, and since the mages are sacred it begs for an earth/low death bless, the troops have two attacks with a solid attack stat, which begs for the classic Fire/Water, and the gilgans are solid thugs with high HP, which begs for earth/nature.
My personal favorite at the moment is to go for a blood fountain with just enough paths to summon mages to diversify my magic and take a few minor blesses, preferably death, nature, and earth, and other than that just focus on scales. It's a solid all-purpose caster, researcher, and forger, plus it's thematic as hell.
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June 24th, 2008, 05:25 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: An introduction to Arga Dis, Blood and Bronze
I updated the first post to include the changes from the latest version. Most changes are minor tweaks, with one bigger fix giving the Blackwing Riders a decent piece of armour so they're no longer shredded to pieces by dagger wielding archers.
The major change is the inclusion of the Urtyr and Urtyr Shaman summons. The Shaman are N/B mages, and as such give you easy access to the various spells and items of that path combo. Urtyr on the other hand are cheap, solid and hard hitting light infantry. They also have totally awesome sprites.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 24th, 2008, 06:04 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Thanked 324 Times in 190 Posts
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Re: An introduction to Arga Dis, Blood and Bronze
I'm pretty sure I put up the goldcost of augurs.
Also you mention choosing a bless which benefits battlemages, but remember that the Augurs aren't sacred. Only the misborn and Gilgans are.
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June 24th, 2008, 06:22 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
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Re: An introduction to Arga Dis, Blood and Bronze
Yes you did. 140g now instead of 120. It's incorporated into the first post. I didn't mean to include all the changes in the little above post, but... hang on. Included the changelist you used in the mod thread.
Edit: Augurs are sacred though. I almost read over that comment of yours. I allways figured it had to do with peering into the divine flames to interpret the will of the gods and such.
The full list of changes:
Quote:
- version 1.3
-- CONTENT - Added "Bray of the Urtyr" spell
-- CONTENT - Added Urtyr shaman and troops as blood summons
-- TWEAK - Slightly upped companion protection - leather cuirass to hauberk
-- TWEAK - Recosted some commanders and troops slightly
-- TWEAK - Tweaked Myrmidon description.
-- TWEAK - Helgrot scout brought to stealth 10 in line with other scouts
-- TWEAK - Gilgan fear, berserk and cost reduced slightly.
-- TWEAK - Blackwing riders got scale mail hauberks to make them more useful and accentuate the foreign influence on them
-- TWEAK - Blood Wind pretender removed. I never liked it.
-- Version 1.2
-- FIX - Argan myrmidon captain's move to be the same as his troops
-- FIX - Apparently weapon 57 was sickle, not hoof. Hoof is 56. Fixed.
-- FIX - Hoof attacks on sworn companion and blackwing changed to non str based horse hoof attack id 56
-- TWEAK - No more misborn starting scout. Now they get a nice helgrot scout instead.
-- TWEAK - Misborn are now younger, with lower maxage.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 24th, 2008, 06:31 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: An introduction to Arga Dis, Blood and Bronze
I just want to go on the record saying that I'd love for someone to do one of these for F'thaggua-I know it's a lot to expect, because the mod itself is a mess (not to mention ugly), but it'd be great to see it in detail, through another person's eyes-and make fixing what's wrong with it a lot easier.
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