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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old June 26th, 2008, 01:26 PM
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Edratman Edratman is offline
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Default Re: Nation: Atreus, Rise of the Dragon Emperor

Quote:
Sombre said:
ID number conflicts are easily resolved.

That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,...

You get the idea.
You are correct, but because I had to bastardize many of the mods to get rid of conflicts, I no longer can rely on the unit/weapon/spell numbers the mod developer listed. Last time I tried to sneak one in without comparing id numbers, Tomb Kings I believe, I was able to recruit some sort of skelton scorpion in my mod nation.

Last mod in seems to overrule any other mods in the case of conflicts.
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