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June 29th, 2008, 02:43 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Guide for Competitive Extreme MA Shinuyama
Why is it important to protect them from all the elements? Poison resistance seems pretty unimportant to me, and depending upon the enemy you might be able to drop one of fire/shock/cold resistance.
Banefire crossbows are far inferior to the spell. The Banefire spell has 9x the area and does massive damage to the central square.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 29th, 2008, 03:43 AM
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Sergeant
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Join Date: Oct 2006
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Re: Guide for Competitive Extreme MA Shinuyama
The crossbow works well enough whether it's inferior to the spell or not and I'd rather be casting other spells.
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June 29th, 2008, 03:56 AM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Guide for Competitive Extreme MA Shinuyama
I don't think the crossbow or spell items replace the spells themselves, that's not the point.
The point is that it supplements spells with solid, low fatigue, and quickenable artillery. Shinuyama has a couple of great commanders just for holding these items and firing/zapping them from the backline. Additionally, they have the natural resources and paths to forge these items. Boots of Quickness, Staffs of Corrosion, Wands of Wildfire, Banefire Crossbows; all require gems and paths that Shin has naturally, and can thus get an economy started in consistently.
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June 29th, 2008, 07:57 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
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Re: Guide for Competitive Extreme MA Shinuyama
You mention the great enchantress as having A/E/S magic, but A is CBM only. Other than that an intresting read. I'll come back to it if/when I play Shinuyama. 
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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June 29th, 2008, 08:26 AM
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Second Lieutenant
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Join Date: May 2006
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Re: Guide for Competitive Extreme MA Shinuyama
Can't say much other than very good guide. I'll definitely look to playing them some more.
(Note: My issues with Shinuyama and Yomi are entirely thematic.)
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June 29th, 2008, 03:59 PM
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BANNED USER
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Join Date: Dec 2007
Location: Illinois
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Re: Guide for Competitive Extreme MA Shinuyama
thanks for everyone's input. note: i've made some suggested updates; nothing major, but added more suggestions on magic and research.
also, I've added a couple new pretender builds: S4 Wyrms. Shinuyama can afford these while keeping scales good for them, and they provide everything they need -- high dominion, the right scales, out-of-the-box SC, and the S4 path to forge the elemental and omni path boosters (these boosters are about all they require for a complete and strong array of magical talent). Additionally, S4 on a Wyrm makes them even better SCs. These pretenders are strong all game long for them; and very safe (unlike the Ghost King).
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June 29th, 2008, 04:17 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: Guide for Competitive Extreme MA Shinuyama
Good choice, I'm a big fan of the S4 Wyrm myself. 8 ) In fact, your guide is making me want to do a SP Shin game, just so I can play around with them a bit - I've never put in the effort to really learn how to play them effectively.
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