|
|
|
 |

June 29th, 2008, 05:34 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
Right, game started! Let me know if you have any problems. Between the e-mail you get and my FAQ though, hopefully everything should be quite straightforward.
The first turn has 48 hours on the clock, in case of any problems. Subsequent turns will have 24 hours.
From my own experience, I would say one of the best ways to make it into an awesome game is to do lots of diplomacy and roleplaying. Send your neighbours messages, make plans and alliances. Post here with battle reports and stories of what your pretender's been up to. Between you, you're making an epic.
Have fun everyone!
|

June 29th, 2008, 06:09 PM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
A question - I see on the map something like Victory Points, but don't see them as conditions. What does that mean?
|

June 30th, 2008, 11:27 PM
|
 |
Captain
|
|
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
How many turns would you say an average game is?
|

July 1st, 2008, 12:27 AM
|
Corporal
|
|
Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
Victory points don't count for victory unless it's selected as a victory condition.
So in this game, the provinces with one of them will count as an 'extra temple' so to speak, they will spread your dominion if you control them.
I haven't ever finished an MP game, but if I had to guess, most games end before a 100 turns. (With larger games probably having more turns).
|

July 1st, 2008, 12:48 AM
|
 |
Lieutenant General
|
|
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
I get the impression that the majority of games end between 50-70 turns. Depending on size of map, of course, some may go longer than that, rare that there is a clear winner before then, unless it's a skirmish/blitz game.
|

July 2nd, 2008, 05:44 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
50-70 is about right.
If there are crowns on the map then yep, they don't do anything apart from generate a little dominion (I think a 50% chance of a candle each turn) for whoever controls them.
You guys should post more! What's happening in the world of TucoTuco?
|

July 2nd, 2008, 10:53 AM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
One word - scouting!
|

July 2nd, 2008, 01:30 PM
|
 |
Second Lieutenant
|
|
Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
|
|
Re: TucoTuco - MA game for new/newish players (sig
What Wrana said. That and raising a horde of angry angry half-men to spread my glory and crush the.... ah.... I mean some research too.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|