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Old July 1st, 2008, 04:03 PM
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Default Re: Stealth sattelitees in simultaenous?

Dunno if this will help - It's just an idea I've been toying with adding to a mod I'm working on:


Short Name := Spy Satellite
Description := A small, specialized satellite equipped with stealth technology and used to covertly monitor enemy systems.
Code := SS
Primary Bitmap Name := SpySatellite
Alternate Bitmap Name := Satellite
Vehicle Type := Satellite
Tonnage := 10
Cost Minerals := 50
Cost Organics := 0
Cost Radioactives := 50
Engines Per Move := 0
Number of Tech Req := 2
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 2
Tech Area Req 2 := Satellites
Tech Level Req 2 := 2
Number of Abilities := 5
Ability 1 Type := Cloak Level
Ability 1 Descr := Prevents level 5 Active EM scans.
Ability 1 Val 1 := EM Active
Ability 1 Val 2 := 5
Ability 2 Type := Cloak Level
Ability 2 Descr := Prevents level 5 Passive EM scans.
Ability 2 Val 1 := EM Passive
Ability 2 Val 2 := 5
Ability 3 Type := Cloak Level
Ability 3 Descr := Prevents level 5 Psychic scans.
Ability 3 Val 1 := Psychic
Ability 3 Val 2 := 5
Ability 4 Type := Cloak Level
Ability 4 Descr := Prevents level 5 Gravitic scans.
Ability 4 Val 1 := Gravitic
Ability 4 Val 2 := 5
Ability 5 Type := Cloak Level
Ability 5 Descr := Prevents level 5 Temporal scans.
Ability 5 Val 1 := Temporal
Ability 5 Val 2 := 5
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 0
Requirement Min Crew Quarters := 0
Requirement Uses Engines := False
Requirement Max Engines := 0
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
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