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May 3rd, 2002, 03:15 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: Omni Mod
Well, let's hope he gives credit where credit is due.
On the other hand maybe it will be a good thing if it gives you an incentive to actually finish the heavily publicized, much anticipated, way overdue UM2.
Geoschmo
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Who I'll be tomorrow is anybody's guess
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May 3rd, 2002, 03:38 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Omni Mod
quote: Missions with a coherent storyline
quote: ...an epic story spanning 15 billion years...
Well, those sound different enough. It seems (to me) to be the difference between a (potentially) interactive focus on one or few races, fighting for them through dark times, or somesuch, and a vast background story for the universe(s).
SE4 is pretty short on scenarios at the moment, so we could use any we can get.
A bit of clarification would be nice.
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May 3rd, 2002, 08:43 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
HEY i a[ologized hadrian AND get over it check the old Boards this mod under the Vectorian mod name was started i beleive before UM1 was even completed!The malfadorians are not in it it is all my orginial ideas.I understand you dont want anyone using your ideas so i didint.All ideas i did use i have aksed and received permission and givin credit in the massive credits section.So sorry hadrian and besides i said keep the neoverse as is ok?
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May 3rd, 2002, 09:00 PM
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First Lieutenant
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Join Date: Oct 2000
Location: San Diego, CA, USA
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Re: Omni Mod
Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?
I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).
I remember looking into scenarios very closely way back when, and concluding that they were more or less useless for much of anything I wanted to do with them.
Has additional functionality been added in recent patches, or were my original conclusions erroneous, or what's the deal here?
The only example of an SE4 scenario I've ever seen was the tutorial. Do there exist more? Is it still a "cobble your own together by hand" situation, or do editors now exist?
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May 3rd, 2002, 09:05 PM
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Corporal
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Join Date: Mar 2002
Location: Phoenix
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Re: Omni Mod
*shields his eyes from that punctuation nightmare* Viewer off. Engines to full reverse! Take us the hell outta this thread. *lmao*
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You are now experiencing what we call... a Cylapse.
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May 3rd, 2002, 09:50 PM
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Corporal
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Join Date: May 2001
Location: Florida
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Re: Omni Mod
quote: Originally posted by Possum:
[QB]Hey, without getting in the middle of this lovely little pissing match here, (/me looks cautiously both ways), can I get some more info on the scenarios mentioned here?
I've played SE4 off and on since the demo days back before it was originally released, but I've been away for 6 months or so. (I was kidnapped and drugged and forced to play an MMORPG all day every day for 6 months).[QB]
Dark Age of Camelot?
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May 3rd, 2002, 10:33 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Omni Mod
heh for the scenario if i cant hack the editor or find a way to modify it to how i want it i will just make it cobbled together.....this is not a P/O contest Hadrian i admire you for putting up with me and i simply wanna be freinds again.I do however have different views and wont change them.I understnd it was wrong of me to try to change yours so buddies again?
Some More features:
Temporal Distortions
Pulsars
Quasars
Supernovea
Habitable ASTEROIDS!
Sun dwellers
Mobile planets(sorta)
Palaces(Sorta)
Flagships
Crew types
Ghost Fleets
Assasins
AND MUCH MUCH MORE
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