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  #1  
Old July 8th, 2008, 03:58 AM
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Default Re: The Ancient Olm, a viable strategy?

My feeling is that Agartha should be revamped, atleast EA Agartha, and given access to all sorts of weird underground creatures, mainly as summons. We're seeing a lot of new nations, lately, that get literally dozens of national summons (Lanka stands out, but also Gath and Bogarus), and I think the older nations deserve some of the same treatment. And personally, while I'd love to see more underground nations (there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?), Agartha's basically it. So it would be great if they could get more summons. There's tons of cave weirdness out there that would *easily* fit into the game, to great effect.
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Old July 8th, 2008, 04:04 AM

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Default Re: The Ancient Olm, a viable strategy?

Wait for new CBM version better


HoneyBadger: Acutally Agartha is one of the best nations when it comes to summons. Especially when you count 'old' nations. There are other nations that could use tweaking more, for example Man.
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Old July 8th, 2008, 04:13 AM
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Default Re: The Ancient Olm, a viable strategy?

Good, but some of us do not play CBM. I only play it one mp game and one test game, myself.
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Old July 8th, 2008, 03:06 PM
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Default Re: The Ancient Olm, a viable strategy?

I know they're not bad, Zeldor, compared to most of the other nations, but compared to the new nations, they're still slightly lacklustre, and underground creatures-even the real ones like the olm, let alone fictional monsters, like the ancient olm-are just terribly interesting.

By the way, if you've never been inside a real cave, I highly recommend it. The experience can be every bit as alien as the bottom of the ocean.
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Old July 8th, 2008, 04:08 PM

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Default Re: The Ancient Olm, a viable strategy?

The new nations are mostly overpowered, hard to compare anything vanilla. Especially when we talk for example about Lords of Civilization.

And I would classify Umrals as one of the best summons in the game when it comes to price/value ratio. I wish they came as commanders though
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Old July 8th, 2008, 04:15 PM

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Default Re: The Ancient Olm, a viable strategy?

Why not just give a Black Servant a leper rod or something? I guess that still doesn't let you thug out Umbrals, but at least you can have stealthy Umbral armies.

-Max
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Old July 8th, 2008, 04:43 PM
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Default Re: The Ancient Olm, a viable strategy?

I don't think he was complaining that Agartha needs a "boost" to become more powerful. Just that there is this wealth of underground content that is begging to be unleashed on the surface world, and Agartha is currently the only vehicle that can carry it.
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Old July 8th, 2008, 06:00 PM

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Default Re: The Ancient Olm, a viable strategy?

Of the three new nations, Gath, Ashdod and hinnom
after playing extensively, I would argue hinnom is super strong (hell I took out vanheim in a rush! in MP) but the other nations I would argue are weak.

Way too resourse intensive.
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Old July 8th, 2008, 06:20 PM

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Default Re: The Ancient Olm, a viable strategy?

Ashdod weak? Wow. I'm tapering off on Ashdod play in SP because I'm starting to feel guilty using them, like I used to feel guilty about Helheim (pre-Svartalf-adjustment) because the game is too easy. Ashdod is Niefelheim-strength sacreds with EA C'tis and LA Agartha's mages, plus Pythium's national summons. Very, very solid, very flexible. Hire Obscuro to forge some Winged Boots and there is NOTHING I want in a nation that I don't have in Ashdod.

-Max
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Old July 9th, 2008, 01:15 PM

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Default Re: The Ancient Olm, a viable strategy?

Quote:
HoneyBadger said:
(there's 3 ocean nations plus all the amphibians, and only one cave nation? gnomes anyone?)
Just for pedantry's sake, there are 2 cave nations: Abysia is the other.

* * *

Agartha isn't a bad nation in any age. In EA and MA you can easily get into the water which gives a useful extra dimension, and in EA Agartha wouldn't be too horribly outclassed by the water specialists in a fight. Agartha also has unique summons in all ages, all of which are useful and effective. (Umbrals particularly make great thugs if gift of reasoned.)

I don't rate the Olm pretender highly: it's not a particularly good SC, Dom chassis, or powerful mage. It's not bad at any of them either, but that means it's just okay.
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