|
|
|
 |

July 8th, 2008, 09:17 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Ah thanks, have done so.
I eagerly await feedback on the nation. It's getting very close to being 100% finished now. Just a few more tweaks and 3 more heroes in the future.
Oh and Rhinox Cavalry.
http://www.forgeworld.co.uk/rhinoxc.htm
|

July 8th, 2008, 07:32 PM
|
Corporal
|
|
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Ogre Kingdoms 0.7 released
ooo i like the sound of rhinox cavalry. any hint of what the other 3 will be.
|

July 8th, 2008, 07:58 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Skrag the Slaughterer, Prophet of the Great Maw
Greasus Goldtooth, Overtyrant
Golfag Maneater, Mercenary Captain
|

July 9th, 2008, 04:01 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Greasus is the one I'm most excited about.
__________________
You've sailed off the edge of the map--here there be badgers!
|

July 9th, 2008, 08:01 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Why Greasus? His graphic is a pain in the ***, that's for sure (he's carried into battle by a horde of gnoblars). Though I'm not sure exactly what interesting powers I can give him. Clearly he's going to be a thug with extremely high HP,... and probably autosummon troops to represent his ridiculous wealth,.. but other than that I don't know.
|

July 9th, 2008, 12:14 PM
|
 |
Corporal
|
|
Join Date: Jun 2006
Location: Mikkeli, Finland
Posts: 64
Thanks: 19
Thanked 0 Times in 0 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Hmm, Greasus could (IMHO) have:
- Size 4 or 5, preferably 5
- Trample and / or special AOE 1 Ogre Smash
- AOE 1 weapon (he has strength 10 in tabletop and has a huge scepter artefact)
- Humongous leadership cabablities
- Fear
- Standard effect
- Higher glutton than normal ogres
- Order increasing ability
|

July 9th, 2008, 12:39 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms 0.7 released
That order increasing ability is a nice idea, but I'm not sure if there are any basegame units I can copy that from.
He will certainly have a powerful built in aoe attack with his scepter(rather than trample), maxed out leadership, very high standard, fear, very high hp, high gluttony and size 5.
Slotswise he'll probably have 1 body and 3 misc (he loves the bling).
|

July 10th, 2008, 01:31 AM
|
Corporal
|
|
Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Ogre Kingdoms 0.7 released
sounds good lookin forward to them.
|

July 12th, 2008, 09:49 AM
|
General
|
|
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
|
|
Re: Ogre Kingdoms 0.7 released
There's only one thing that kind of bugs me about the ogres. I find it really hard to justify ever building the eastern style Maneaters. I'm not sure if I just don't see it or what, but it seems they're pretty much just slightly better Ironguts and are almost 3 times as expensive. I think the only time I'd build one is if I really wanted to increase the morale of a squad of Ironguts. The western maneaters are so good though, and even easier to produce, that spending the money on the eastern version instead just doesn't seem worth it.
Looking forward to the new heroes 
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
|

July 12th, 2008, 11:38 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Ogre Kingdoms 0.7 released
Good point. I think I'll give them magic weapons in the next version, which will make them a bit special.
They are significantly better than ironguts though. Ironguts have real problems hitting stuff whereas Eastern Maneaters can hit extremely accurately and extremely hard. They also cost a lot less resources, of course.
Oh and in the latest version Western Maneaters have lost Ogre Smash so they're down to 2 attacks, same as Eastern Maneaters. Of course that's 2 good attacks as opposed to 1 good one 1 bad one.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|